Warheads

Official and Glorious Blog of the Inglorious and Officious Warheads Gaming Club

Category: Uncategorized (page 2 of 3)

Warheads 015

Welcome to Episode 15.

After Brian talks us out of sending Battlefront a cease and desist, we chat about the Northern Team Tournament and commend the winners on their affable natures, undeniable skills and stunning physical attractiveness (except Baz, the troll-beast). We rue the effect of the “chain of gouging” on tournaments in the Republic. We reflect on our epic game of Epic and the importance of a robust ruleset is highlighted by our vicious slander section.

And for the eagle-eared, I think you can calculate the number of girls in short skirts that pass by during recording by the amount of inexplicable but wholly respectful pauses.

As ever, enjoy.

Check out this episode!

Warheads 014

We’ve had a fairly random few weeks of gaming. We discuss our doubts about our most effective EW lists and the perils of small gaming groups, another brief chat about the Northern team tournament, we briefly chate about other games (Hail Caesar, LotR and Leviathans) and discuss a piece of fan mail that isn’t a vicious, unjustifiable, personal attack.

Check out this episode!

Warheads Episode 13

Welcome to Episode 13.

 

In this offering, we discuss our ongoing ETC list testing, our participation game in the local university, Nachjager and our gaming ambitions for the year. Time is also taken to wind Pádhraic up and hopefully, clubmates and fellow FoWers on the island will be spurred to new heights of effort by the blind arrogance of Team 112. No Floody win in 2015, comrades.

Check out this episode!

Warheads Episode 012

Welcome to Episode 12, this one is probably aimed firmly at an Irish audience but if you feel your painting is improved by the silky tones of nerds arguing, you might as well have a listen.

Contents

00:00:00- We introduce ourselves and run through the order of business.
00:04:10- The attendees re-cap their first day at Nordicon and make fair and provable accusations against all their opponents.
00:38:50- We take a brief interlude to condemn Northern Ireland’s barbaric licensing laws. They also tie up the swings on Sundays, you know.
00:43:05- The second day of the tournament is discussed and handbags are deployed by some of the hosts.
01:03:13- The perils of optional rules are highlighted by our brief look at the Nachjager spoiler.
01:05:05- We receive (fan?)mail and are pleased to dispense our wisdom.

Check out this episode!

Warheads Episode 011

After a slight delay, we return to our regularly scheduled podcasting. Our position as the Madagascar of wargaming becomes apparent as we discuss Nordicon, Ireland’s first (probably) Early War tournament and the halting steps of the regulars into a bright and glorious further past. Weird and wonderful lists mix with the best the internet can offer.

Contents

00:00- The Great Non-Flooding, a brief geography lesson and the plan for the episode.

09:44- We discuss Nordicon lists and make unfounded and brutal predictions.

38:32- The impact of terrain on tournament and frankly, joy and happiness in our hearts.

54:17- Brian is indulged in his disgusting habits and tells us about the Bolt Action Welsh Open.

Check out this episode!

Warheads Episode 010

Look, we’ve reached double digits. We manage to hold the podcast close to our intended content for the initial two-thirds but discipline completely breaks down towards the end. Enjoy!?

Contents
00.00: Brian lays out the plan and we pine for the loss of the Ryanair bikini calendar.
02.00: The rugged highlands of Wicklow host a second tournament, we all attend and compose thoughful tournament reports.
32:51: The Irish tournament scene takes a step into the future (further past). We say goodbye to Late War and greet the dawn of Early War.
42.33: We discuss the merits of getting your Koch out.
45:30: A good-faith attempt to wish Brian luck in the Welsh Open degenerates into squabbling, almost instantly.

Check out this episode!

Warheads Episode 009

Beloved listener(s), welcome to Episode 9. We had a plan, we wandered off-message but as you only half-listen while painting anyway, you’ll never notice.

Contents
00:01:12: We announce the winner of the competition. But only after debating the terms of the competition and considering whether we should just keep the prizes.
00:08:22: Our brief look at the ETC runs a little long and wildly off-topic but what harm? Nerd Olympics ahoy!
00:32:36: Our after-action reports deal with our recent painting and the joys of decals.
00:46:35: A chat about upcoming projects morphs into a chat about that awesome FoW Cold War fan-mod: Stopping the Red Tide.
00:50:45: Childhood traumas are laid bare as we discuss the joys of NetEpic.
00:56:57: We discuss our generic gaming since the last podcast and indulge in a brief hate.
01:10:11: The joys of three hour round tournaments are exholled in reference to Nordicon.

Check out this episode!

Warheads Episode 8

Episode 8 is upon us. We wander all over the hobby discussing our own plans, dreams and hopes and how best to crush the plans, dreams and hopes of others. There was a plan, we did wander on topic at times, great success.

Contents

00:00 We inaugurate the “No Brian” intro to much rejoicing.
01:10 In the first section of our AAR, we discuss our Early War games and the hard-won knowledge gained in our first bumbling steps into the era.
10:45 Tying into the previous section, we run through new Early War army plans and argue plastic vs metal.
18:40 A celebration of Hail Caesar rapidly derails into a chat about historical gaming.
21:33 We run through our experiences in the Warheads Summer League, warmly congratulate the winner and discuss some pitfalls we encountered.
41:06 Floody gives a review of the Remagen book that is, in no way, totally biased.
58:03 We remind ourselves of the imminent Nordicon and briefly pine for Tankfest/The Hobby Shack.
59:51 The glorious day arrives, we have a Competition! You, yes, you, can win two boxes of PSC PzIIIs by doing the thing we mention in the podcast!

We’d like to thank Plastic Soldier Company for donating the prizes for the competition and for the ease of our listeners, here’s a link to the thread: http://warheads.ie/index.php?topic=633.0

Check out this episode!

Hail Caesar: First Battle of Holchester

The Romans had long assumed that their holdings in Britain were safe but a great barbarian conspiracy has proven otherwise. Near-simultaneous invasions from north, west and east have broken the back of the Roman defenses as Saxon, Pict and Irish raids devastate the colony. Worst again, many “loyal” tribes have seized at renewed hope and risen against our rule. Roman Britain is utterly shattered by a year of conflict. Those surviving Romans and loyal Britons are trapped in fortified settlements awaiting assistance from the mainland. Outside those enclaves, the land teems with invaders, raiders, bandits and deserters.

The great manor at Holchester avoided the initial wave of attacks and its local militia, leavened by the survivors of several legions, have created a safe haven. Unfortunately, the peace has proven fragile as a large Irish raiding force has been sighted in the area. The magistrate has requested the assistance of the field army and they have dispatched what forces they can spare.

(I’d open with an apology for the quality of the pictures but as the game wasn’t intended to be a battle report, my remorse is limited.)

Records indicate that the armies clashed at dawn, near an unnamed and unlamented village of hovels. The scribes do indicate that the Church of Saint Elesbrius the Inconsiderate was nearby but burned in the conflict. The small northern wood acted to split the battleground into two portions.

On the right flank, near the village, Holchester’s militia units and heavy infantry march against an outnumbered sub-clan. The veterans march to the fore as the less-trained men follow close behind. Their Irish enemies are a mix of regular warriors and a core of nobles.

In the centre, the field army’s heavy cavalry and scratch cavalry formations aim at the heart of the Cuachraige force and their general. This is the primary enemy clan and a heavy blow here could eliminate most of the ruling order and spark infighting amongst the raiders.

On the isolated left, Saxon mercenaries of the Hendrica tribe and their bow-armed “minders” prepare to sweep west of the forest. The second Irish sub-clan lurks ahead on the hillside.

The opening blow falls on the centre as Roman horse crash into into the middle of the Culraige. The heavy cavalry roll over the first line of Irish infantry with relative ease. However, the nobles waiting in the second line coolly close into melee as their kinmen rout past them.

Below the church, the Saxons begin to test themselves against an entirely new foe, the Irish.

The right sees only brief skirmishes as both sides slowly advance. A plucky units of skirmishers manage to rout and disorder two units of militia before drifting behind the lines. Both sides haltingly move against each other but the forces have barely clashed before the Roman commander orders a fighting withdrawal.

The cause of his concern becomes clear as despairing horns sound in the centre. The cavalry have bogged down in a mass of infantry and are being slaughtered in a swirling combat. The few, ragged, survivors ride free and start to make for Holchester as quickly as their blown horses will allow.

The left has degenerated into an utter bloodbath. Both sides, driven by thoughts of honour, pride and presenting a brave face to new foes, slaughter each other in waves. Commander after commander lead their men on fatal assaults and fall. Their subordinates step forward only to die in turn. By the end only the Irish remain standing. They are exhausted and every man of note is dead or wounded.

The Irish take the victory. They have been bloodied but their men are undefeated. Even if exhaustion slows their advance, they can be expected to renew the attack. On the other hand, the Roman forces are badly reduced. The militia have managed to extract themselves, some of the regular cavalry have survived but the Saxon mercenaries have been entirely eliminated. They won’t need paying but they will be missed.

Warheads Episode 7

We’ve hit lucky number seven. The episode runs through the Warheads Club League, the Road to Rome book, the Bolt Action FAQ, upcoming Irish events, ETC preparation and hints at things to come.

00:00:00- Brian opens the podcast with some unfortunate jive talk before we segue into a discussion of the first half of our club league. Several people who are not the reigning All-Ireland FoW Champion™ have the damnable gall and temerity to doubt the reigning All-Ireland FoW Champion™ as he dispenses knowledge and wisdom.

00:30:40- We briefly run through the Nordicon rulespack and conduct a quick headcount of interested parties. The traditional infantry-hate segment is gotten out of the way.

00:34:04- We discuss the Border Bash, an European Team Championship warm-up event. Ireland will be playing Northern Ireland to test lists and practice under ETC conditions. Some of the hosts are involved, others are persisting in hanging out in the fresh air instead and we all detour slightly into a paean to that most glorious of wargaming events, ze ETC.

00:46:12- Floody roundly condemns the Road to Rome books before backtracking faster than *insert historically inaccurate joke about French tanks*. He does completely miss the tank list that can field NGFS. Shameful.

01:06:12- Brian gets to talk Bolt Action as our brutal campaign of repression comes to an end. Does the new FAQ bring the re-birth of heavy (read:cool and iconic) tanks as a competitive choice?

01:12:03- The crew suggest that we will be giving good stuff for free if you do something which we will specify in the next podcast. Its mystery is surpassed only by the clumsiness of its announcement.

Check out this episode!

Older posts Newer posts

© 2017 Warheads

Theme by Anders NorenUp ↑