Official and Glorious Blog of the Inglorious and Officious Warheads Gaming Club

Category: Maynard (page 1 of 5)

The War on Two Fronts

So the North Down Gamer’s Hub up in Northern Ireland has run a couple of ranking tournaments recently for both Warhammer 40,000 and WHFB. We decided to catch up with Tom O’Reilly from Unite All Action to see what makes the North Down Gamers tick. Below we’ve included a few shots from last weekend’s tournament as well where Chris Britton (Warheads) grabbed first place and David McHugh (Warheads) nabbed third with their Grey Knights and Orks respectively.

3rd Place David ‘Jiggy’ McHugh (on the right) with Team Northern Ireland Captain Jonny Fisher (left).

Tournament winner Chris’ Grey Knights dominated the day.


We caught up with tournament organiser and NDGH member Tom O’Reilly for a few questions after the event and interspersed it with some pretty pictures:

War Altar: Hi Tom, hope you’re not too exhausted after the weekend?

Tom O’Reilly: No still plenty of energy 😉

WA: This is the 2nd ranking event you (The North Down Gamer’s Hub) have run this year, will we be seeing more in the future?

TO’R: I think for us we are still trying to find our feet, but yes we hope to do regular events on a monthly basis.

#David Attenborough voice: “The…wild Ork stalks a Rhino as its prey. A feast of this magnitude will surely get his Ork mistress off his back for at least an hour and a half.”

WA: This was a real club effort to get these events off the ground but some good advertising and smoothly run events seem to draw a returning crowd, what made your club want to get into running ranking events?

TO’R: Well that’s just that were not a gaming club as such, it’s mainly just a couple of guys that were inspired by other local events that we attended. And we thought we could do something very similar, and for me it was just an extension of my hobby.

The nibbles

WA: Once you start hitting numbers are the events going to become more than just one day or are one-day events what make running tournaments so plausible in quick succession?

TO’R: Ultimately you have to get the feeling on what gamers want, that’s first and foremost so 2 day tournaments is probably the way we will go at some stage, but like anything you can not take it for granted that you will be guaranteed to get people back.

North Down’s Michael Brough, a tough opponent with a great eye for painting. You may remember the name from his Sisters of Battle taking on my Imperial Guard way back during Round 1 of Q-Con last year.
 The trophies 

WA: Thanks for taking the time to talk with us Tom and congratulations on another well run event.
TO’R: That’s not a problem and we would like to take the opportunity to thank everyone that has made it so worthwhile to date, we certainly do the easy bit by organising the day to be as much fun as physically possible. But it’s the gamers out there locally that really do make it so worthwhile when you see them travelling as far as Dublin and Derry, to have a good day out, meeting new people and rolling some dice, after all that’s the number one rule; it’s all about having fun. So once again a big thank you to everyone.

“Hey can you guys tell me what way to the objective?”

 “Over there!”

Congratulations to Recent Warheads addition Pat came 5th with his Tyranids!

That’s all for this time folks thanks again to Tom for the brief interview and the photos and congratulations once again to everyone who attended especially tournament winner Chris (Warheads), 2nd place Jonny (NW) and 3rd place David (Warheads). Do take the time to visit the NDGH’s Facebook page and, if you haven’t already, the War Altar’s Facebook page =D

– Joey

All photos courtesy of NDGH, used with permission.

Joey’s Journey into Flames of War #4

“Look sir! Droids!”

Seriously zoom in on that picture above and check out the detail Tony (below) was able to get out of those minis, amazing stuff. For more on Tony’s painting check out his page on OnTheStep.net
So last time we saw my Skids face off against the might of Barra’s American glider company. This time around the league had escalated again, this time to 1750 points! The remainder of the league will now be played at this level. This was a genius stroke by the dude running the league, Vice-Captain of the ETC Team, Brian McK, or Bristolscale7 to you and me, author of several posts on this very blog. Escalating the league so quickly would’ve failed and resulted in a massive loss of interest if it weren’t for the team’s Captain and Vice-Captain working so closely with everyone taking part to help each player with almost one-to-one tutorials during each competitive game which got us all up to speed really quickly and spawned a team ethos of shared knowledge between players taking part.
This was, of course, done out of necessity since Team Ireland aren’t just attending the ETC to represent Ireland for the first time in FoW but to do some damage as well!
Anyway on with the blogging! This week I got to play Tony, a recent addition to the Warheads family who fits in brilliantly, which, standing at 6’4″ isn’t always easy for the back-row forward rugby playing/soldier/supergiant/goliath although somehow he fitted into a Nissan Micra last week…
My studious opponent.

I had a lot of fun in this game since some of the rules are starting to click and the old brain is kicking out the permutations a little more as to what happens if I move within 16″ to shoot and then use my storm-trooper move to run away again or if I just stay still and accept the long range penalty (the answer is it makes no difference and I’m just a moron).

Tony’s neatly painted observers were going to give me some trouble…

We played the ‘Surrounded’ mission on P. 282 of the new shiny rulebook released for Flames of War where basically I had a load of Brits shooting at me and I had to dig in (really brings me back to good old Buncrana).

Ye olde town-village
The terrain in this game is pretty cool even though part of me misses the ultra-depressing gothic ruins of 40k with For the Emperor being replaced by Tally-ho  :'(

And we’re off!
In case I didn’t mention I play the 5th Panzerkubbflefunken-regimentasticflughle Waffen SS list for now and just so we’re clear…we’re the good guys. Why else would we like kittens so much?
“Tell us where you hid the Jews meow…”
That kitten was a great sport… So Tony got on with his deployment leaving his mortars far back (with those pesky observers cleverly placed near the church steeple to occupy it early on in the game) and his Sherman squadrons poised to strike across the bridge. 
This was an interesting choice and if it were me I may have gone for a full frontal assault on the other side of the table negating the negative affects of the river.

Up and at them.
Tony’s Shermans were mixed in with Fireflies. Until this game I didn’t know what a Firefly (<3 Joss  Whedon) tank was then Tony told me it was a Sherman that could blow the hell out of Panzers…
A crowd gathers to watch our tense game…
Tony, as the attacker in this mission, got the first turn and took quick action by bogging down his first tank with the first roll (FYI next turn that same tank failed a skill check to get back in the tank, the turn after that they passed a skill check but then failed a terrain test and the turn after that they failed to get back in again!). His Shermans on the other side of the river near the middle of the table pushed forward and unleashed some angry glances at my Panther tanks.
“OMG that coat with that shirt?! Scandalous.”
One pretty nifty thing Tony did though was fire smoke rounds from his mortars way at the back at my Panzers. Covering them up like this basically meant I had to get the hell away from the smoke or just sit there without returning effective fire.

My turn began by…turning my other tanks in the correct direction to face the enemy and then being plagued by indecision as to what tanks I should shoot at first. I eventually elected to shoot the hell out of his commander but instead my tanks decided to exchange pleasantries with the friendly Brits and didn’t hit a thing.

Still more of a crowd gathers…
Tony’s tanks kept trundling forward towards my precious objectives (I know they appear to be wheat fields but they’re actually 3rd generation nuclear fission reactors…). He took some more pot shots with his Shermans not being able to make much of a dent in my armour and his artillery tactics now changed to harassing my troop transports with some bombardments to surprising effect.

A gasp from our onlookers at the tense awesomeness of Joey -v- Tony.
Mach snell! I screamed at mein tank commanders and they listened with gusto as they started taking a serious toll on the Shermans now wiping a few out in quick succession. It was looking less likely that Tony’s tanks would be able to shift the might of the Fatherland.

I did Nazi that coming.
And so it was that the mighty Panther tanks couldn’t be shifted. Eventually Tony did reach my lines and the crews stayed and had a few pints but at the end of it all I had to blow the shit out of them.
Next time: Fast and Führious


Joey’s Journey into Flames of War #3

Well even though Owen paints much better Skids than me (see comment section on last week’s post) I’m going to throw up a picture of my horrendously painted models anyway. I’m going for a snow effect colour scheme for my boys (the vunderfull vaffen SS) fighting the filthy communists on the Eastern Front. I wanted to go for something that looked like the paint had literally been slapped on by an incompetent buffoon. This is something I turned out to be quite effective at for whatever reason…. 
Buffoon couture.

How I did it was by undercoating in black first then giving the hull a coat of Fortress Grey and the tracks a drybrush of Boltgun Metal before inking the whole damn thing with watered down black ink. After this I got a fine sponge (the densely packed stuff you find in figure cases) and dabbled a little bit of Skull White onto it. After removing most of the white (like you would before drybrushing) I liberally dabbed the white onto the model to create a kind of pebbledash of white paint on the hull.
This actually represents accurately what the Germans did themselves on the Eastern Front since whitewash paint wasn’t really available they literally slapped whatever white looking crap they could onto the side of their tanks.
Not this kind of white looking crap…

My room smells like Chaos Black spraypaint now…and beer…but mostly spraypaint.
It was good to do a bit of painting again since it’s been a while and, for once, it wasn’t power armour! It was even better that I got all of this done in about 45 minutes:

Yes I said 45 minutes…and this game is cheap as hell, Y U NO PLAY ALREADY??!
So it was time to find myself a real life opponent. I’m taking part in the Warheads inaugural Flames of War League which is on every Thursday night in Gamer’s World, Dublin. It’s an escalation league so it goes 1250, 1500 and then 1750 points values to get everyone up to playing ETC level as quickly as possible. At first I thought I’d be borrowing whole armies for weeks but like I said above the stuff is so unbelievably easy to paint and you can do an entire army for about fifty euro even with the PhD workload I’m able to field more than half an army of my own stuff already!
So my opponent this week was the wonderful Bazweena (or Irish ETC Captain Barra to you and me):
always the bridesmaid…
Baz, getting into the swing of competitive ETC play early on in his Flames of War career was fielding some complete bullshit shield list of American sky riders (I shit you not a complete glider army…) which comprised the 40k equivalent of 25 thunder hammer/storm shield terminators supported by nine imperial guard basilisks.

Aerial recce shot of my pretty tanks about to get blown sky high by that massive plane on the right.
The mission was a lot of fun (any objective mission in FoW is ended at the start of your turn if you have any objective without the enemy nearby….) and was pretty close right up to the end. We fought over the French town of…let’s just say Bourgogne, pictured in exquisite detail below.
I quite like the terrain actually and a lot of the FoW stuff for the league has been provided by the players taking part!
At the back of his table corner Baz had a bunch of artillery whereas over on the right of the picture he had a platoon of US Airborne holed up on an objective (horribly difficult to shift when dug in and concealed).

Our spotters had spotted a major firefight unfolding between the German Heer and some lowly Canadians. Apparently we later found out the dastardly Canucks called in a massive airstrike and Padraic’s sad-face told us all what Canadian air-power was all aboot.
Back to the mission at hand for me, I made full speed towards the nearest objective and after softening the burger-eating invasion monkeys up with some MG fire I assaulted them in numbers and because of the awesome German half track rules (last week’s post!) came off the better for it. Unfortunately Baz spent the entire next turn firing every piece of artillery on the continent at my poor half tracks and destroyed all but two of them in one fell swoop.
Still though it didn’t need to be troops on the objective to take it just anything in my force so my Panzers moved into occupation mode and braced themselves for a withering round of fire to come from the artillery confident that if  they survived Baz had no troops nearby to contest.

I’ve got you now American swine-dog!
So Baz shot me with some stuff while moving his reserve airborne (who had arrived by now) closer to my tanks hoping to assault that turn and deny the objective to me. Logically when he opened fire with the artillery I removed the closest two Panzers until I got bullshit-rules-lawyered by our gracious Captain who claimed that by the ‘rules’ he could assault a tank that had already been blown up and consolidate onto the objective (dick).
What did Jew say?

By now the rest of Baz’s army decided to show up and blow the last of my tanks to smithereens.

You win this round Bazweena….

It was a learning experience to say the least, a big step up from my first game which was basically rolling to hit and kill etc. This game was much more intricate with Baz not holding back on any rules.

Next time: I said a glass of juice, not gas the Jews!

– Joey

Joey’s Journey into Flames of War #2

Willkommen mein herren, to ze second instalment of mein journey into Flames of War (FoW).

Last time I discussed about what a cool game it is and some history behind my dudes, this time I hope to delve a bit more into the make-up of the list I’ll be playing; a mechanised German SS Company.

This is my chariot of choice^, the versatile Sd. Kfz. 251 (or Sonderkraftfahrzeug 251 to the cool kidz) but we’re going to call them Skids from here on in mostly because it means me not having to pronounce that word in my head each time or use that ungodly acronym again. It was an incredibly versatile vehicle (pronounced va-hick-ill to our friends in Navan) with 23 official variants (like comms, artillery, weapon upgrades, AA, etc.) and a billion unofficial addons:

These vehicles form the core of my mechanised list, carrying around both my Commander, 2ic, platoon commanders and the platoons themselves. They have some neat special rules, some German and some just for half tracks and give you great bang for your buck. I won’t go too much into the special rules but will try and highlight just what makes these glorified tractors so good.
1. They’re Half-Tracks
– so they move 12″ just like wheeled vehicles and can go 18″ on roads. FoW is played on a 6’x4′ just like Warhammer 40,000 or WHFB so you can see quickly that transports tend to move at respectable speeds in this game too.
2. They don’t have wheels…
– so they don’t get stopped by very difficult going terrain types instead they need to take a skill test to get passed them. While this is dangerous enough at least it gives you the option of jumping on that objective whereas a jeep would just whimper and turn back.
The same applies to barbed wire so wheeled transports can’t even attempt to get passed them and tracked vehicles can. It’s not necessarily an easy skill test to make but like I said having the option of entering that part of the battlefield opens up for the game for you and, just as importantly, your opponent.
3. Mounted Assault

….that’s exactly what I was implying.
Back on topic, German mechanised units have this really cool special rule that essentially makes every Skid a Land Raider! It’s exactly as cool as it sounds, so these half tracks are more versatile than wheeled vehicles and more versatile again when compared with opposition half-tracked vehicles.
4. Halt! Hammerzeit!
– Obligatory picture to follow but first some rules. In FoW whenever a transport delivers it’s fleshy human cargo to an objective/assault/cover etc. they’re sent to the back of the lines i.e. removed from the game. Coming from 40k I was pretty shocked at this but was quite relieved when I read the German special rule that says they don’t go anywhere, they stay put and lay down a withering hail of fire.

As promised.
So this is roughly what they’ll look like for gaming purposes (ignore the Tiger tank).
At the front we have my commander and his second in command (2ic) and behind them two platoons of four Skids. One Skid in each platoon goes to the platoon commanders and each of the rest has two squads mounted up. I’m going to get cracking on painting this force up nice and quickly to get it to a tabletop standard hopefully.

So half-tracks are pretty nifty and I have a feeling that if I’m to master this list it will be through the use of these semi durable transports.

Next time: Getting out of Mein Kampfort zone.

Joey’s Journey into Flames of War #1

Guten tadhg mein herren. So I’ve been given the distinct pleasure of being a member of the Irish ETC Team to go to Poland this year but for a change it’s not the 40k team (who instead will have to valiantly struggle without me) but the Flames of War Team!

I haven’t played Flames of War (FoW) much and was chosen more so for a) my interest and b) my previous gaming experience. This may sound all too hasty of the Captain (ETC Veteran MacNiocaill from last year’s 40k Team) but makes so much more sense when you look at the numbers of people currently playing FoW in Ireland. I’m confident I can adapt to a new game system in the time given especially given the similarities between this and Warhammer 40,000.
The more I read about it the more it seems like a cracking game; fast-paced, balanced, large variety of competitive missions to play and it’s got a price to beat the snot out of GW’s pricing as illustrated by this year’s illustrious Vice-Captain.
I haven’t quite decided on what exact list to use yet, all I know for sure is that it will be mechanised (rhino spam) and German (I did Nazi that comin’). On that basis I picked up Grey Wolf which is like a book full of codexes for the Germans serving near Russia during Operation Barbarossa.
For history buffs it’s full of geeky richness guaranteed to give you a raging nerd-on and if you’re getting into the game at all it’s a must have since it has all the most up to date legal German (and friends) lists.
The first list which caught my attention after reading through the book was a list based on the 5th SS Panzer Division, named ‘Wiking’. These guys were mega elite veterans who bought hook, line and sinker into the Nazi ethos and were all volunteers trained to a high standard and indoctrinated to believe that what they were doing was the bees’ knees.
From Wiki:
The 5th SS Panzer Division Wiking was one of the elite Panzer divisions of the thirty eight Waffen SS divisions. It was recruited from foreign volunteers, from Sweden, Norway, Denmark, Finland, Estonia, the Netherlands and Belgium under the command of German officers. During the course of World War II, the division progressed from a motorised infantry division to a Panzer division and served on the Eastern Front during World War II. It surrendered in May 1945 to the advancing American forces in Austria.
So you can see they didn’t stop until the last days (and I’m sure Herr Newbreed would point out they were more than happy to surrender to the Americans rather than the Russians). The difference in playstyle from these guys and traditional SS is however that these guys weren’t quite up to the standard of other elite units. Probably wouldn’t say that to their faces though….

….eyes….so cold…so distant….
They’re listed as Fearless Trained, differing from their Totenkopf (Super-Nazis) brethren who are Fearless Veterans (in game terms this basically means they’re both hardcore morale-wise (not moral wise though…) but the Wiking soldiers are a little easier to shoot at.
Obviously this disadvantage comes with a friendly points decrease (about 30% across the board) which I think is quite a bargain considering you still get access to all the nice equipment and list special rules.
As a start here’s what I’ve acquired (I say acquired instead of built because Paul Quigley previously owned all this stuff before giving it to me so I had very little work to do! Legend):
I’ll delve a little more into the special rules next time and the shape I want the army to take but for now I’ll leave it at that and once again thank Paul Quigley (so handsome) for his help in getting me started with the models, he’ll always be my schoiße-Kombo…..


Tournament Clash 2012

Tonight….on Tournament Watch…. nah just kiddin’, cool music though eh?

This post is about the recent scheduling clashes that have been caused by the ever increasing number of tournaments in Ireland. The question is however; could they have been avoided?
Let’s see.
The focus, of course, has to fall first on the plight of Q-Con, in my opinion, one of the best run conventions of any sort in the gaming scene. I use the term, plight, simply because this is the second year running that this event has found itself clashing with events run elsewhere in Ireland.
It might be fairer to say that they have clashed with it, of course; it has run at the same time of the year for 18 years now whereas the events clashing with it have less history.
Last year, Q-Con 2011 was on the 25th and 26th of June, the same weekend as Conclave Summer Event.
Now, this year, it appears that Q-Con 2012 (22nd-24th June this time) will clash with the Irish Masters. That event, which has invited the top 16 players in the country to attend, means that when coupled with the two players helping organise the event, there will be a total of 18 of the best players in the country missing this well run competition.
Put on top of that, is the fact that MooFool, the latest in a series of new events in Cork, will run on the same weekend as Retcon, UCD’s Annual Gaming Event. Retcon, also in its 18th year of running, will be scratching its head as to why this new event has decided to run on the same weekend, just two hours away in the city of Cork.
So let’s have a look and see if this could have been avoided:

After the Irish gaming community starting participating more in the European scene and with the advent of the Rankings system for Ireland the number of tournaments in Ireland has increased significantly. However looking at the table above (courtesy of RankingsHQ) we can see that there are still more than a few months left in the gaming calendar with only one (October, June and December) or two events (July, August, September, November and January).
In fact, Q-Con was traditionally the only major event around June. Now it clashes with the Irish Masters. Equally, March has had only one other event apart from Retcon, Itzacon VIII.
From that evidence, it is indeed perplexing as to why newer events would clash with already established events.
Conspiracy theory?

Or is it more symptomatic of a gaming scene that doesn’t communicate and organise effectively within itself?

I can’t be sure myself since I’m not heavily involved in organising these events but I thought it interesting that it’s an increasing phenomenon rather than a decreasing one (which one might have thought since the gaming scene is becoming better known to all gamers.) and I wonder what our gaming public think?

EDIT: The most excellent organisers of the Irish Masters have moved it to the weekend of the 30th June/1st July. Hooray.

The Dreadfleets Set Sail!

Some of the great images from the new Dreadfleet game Games Workshop are releasing! And of course the usual plastic crack addicts will be buying it as soon as they can get their glue covered fingers on it!

Discussion over on OnTheStep.net.

Sisters of Battle Army List – 1750

Evening all, for those of you not following Nova tonight the live feed can be found here.
Codex Sisters of Battle part 2 came out this week in next month’s White Dwarf available in most retailers now for your viewing pleasure. I wrote up a quick 1750 list to see what melta spam MSU might look like with the Codex.
I’ve included Uriah Jacobus as my mandatory HQ, at nine times the cost of a meltagun (or 18 times the cost of a Grey Hunters meltagun!) he’s a steal since he allows me to reroll the Faith Point Dice, that and the fact that him and his girls have Feel No Pain USR and reroll to hit on the charge!
Uriah Jacobus
Battle Conclave
5 Death Cult Assassins
Dedicated Transport:
Battle Sister Squad
2 x Meltaguns
Dedicated Transport:
Dozer Blade
Battle Sister Squad
2 x Meltaguns
Dedicated Transport:
Dozer Blade
Battle Sister Squad
2 x Meltaguns
Dedicated Transport:
Dozer Blade
Battle Sister Squad
2 x Meltaguns
Dedicated Transport:
Dozer Blade
Dominion Squad
2 Meltaguns
Dedicated Transport:
Dozer Blade
Dominion Squad
2 Meltaguns
Dedicated Transport:
Dozer Blade
Dominion Squad
2 Meltaguns
Dedicated Transport:
Dozer Blade
Dozer Blade
Dozer Blade
Dozer Blade
Uriah and his close combat girls form the only counter attacking force although their pretty fragile (even with a 5+ invulnerable save each and Feel No Pain) although they should be able to kill at least eight generic space marines on the charge. They’re more there to make the enemy think rather than form an attacking force all on their lonesome.
Forty sisters form my scoring units, loaded to the gills with Meltaguns and all mounted in Rhinos. The Battle Sisters are seriously reliable with their own little act of faith making them regroup automatically (if used in the Movement Phase) or rerolling To Hit rolls of 1 (if used in the assault or shooting phase).
Coupled with the epic (potentially twin linked with the acts of faith) melta from the Dominions (who can Outflank if I so choose) and triple Exorcist action tanks shouldn’t be a problem for this list. It melts Kill Points but then what list doesn’t these days.
Another unit worth examining is the Sororitas Command Squad, 3 Relentless Multi Meltas in one squad? Awesome.
Honourable mention goes to Retributors, the Heavy Support Sisters who clock in at only 85 points with maximum Heavy Bolter stock. “But Joe, Heavy Bolters are lame in 5th Ed. LOLOLOLOL.” Well said FarseerDave but not so easy to dismiss when they’re Rending….
So there you have it folks, my first go at a 1750 Points List for Sisters of Battle.
Let me know what you think!

ETC Week! Final Practice – Blood Angels

So my final practice night against Barra MacNiocaill’s Blood Angels, great list for the ETC by the way, Barra’s list was the four Land Raider shield list Team RoI are bringing. We also got our dice and t-shirts from Captain Richard Flood (for a price…):

The list I’ve shipped out with is at the bottom of the post but should be familiar to most as the list I used last year. It’s a real workhorse list for the ETC team in that it can be bid against most opponents and while it doesn’t tend to get twenty points off any list at all it tends not to give away twenty as well.
The matchup tonight was one I’m comfortable with, lots of high priority targets that my Obliterators can target and make their points back right away and a list with few scoring units in an event where scoring units are almost a dime a dozen (Tervigon spam, grey knights, imperial guard, space wolves, Orks, etc.):
Player 6 Player: Barra Mac Niocall, Army: Blood Angels

HQ1: Librarian (100) with Shield of Sanguinius and Bloodlance: [100]

Elite1: 5 Assault Terminators (200), 5 Thunder Hammer and Storm Shield (25) [225] in Transport 1

Troop1: Assault Squad with removed jump packs (100) with Flamer (5); [105] in Transport 2

Troop1: Assault Squad with removed jump packs (100) with Flamer (5); [105] in Transport 3

Troop1: Assault Squad with removed jump packs (100 with Flamer (5); [105] in Transport 4

FA1: 1 Land Speeder (50), with multi-melta (10) and heavy flamer (10): [70]

FA2: 1 Land Speeder (50), with multi-melta (10) and heavy flamer (10): [70]

FA3: 1 Land Speeder (50), with multi-melta (10) and heavy flamer (10): [70]

Transport 1: Land Raider Redeemer (240), with Extra Armour (15): [255]

Transport 2: Land Raider (250) – 35pts for assault squad discount: [215]

Transport 2: Land Raider (250) – 35pts for assault squad discount: [215]

Transport 2: Land Raider (250) – 35pts for assault squad discount: [215] Total 1750pts

Played by the masterful MacNiocaill however it wouldn’t be quite so easy. Barra is experienced at not only “gypsying” opponent’s key objectives at the last minute but also at estimating where his Land Raiders need to be to claim two simultaneous objectives. It really is a pleasure to watch but uncomfortable to plan against someone so crafty.
Sorry to have to cut this short but I have to go pack now for the flight! So that’s me signing off from this brief journey into ETC hell, hopefully I’m enjoying pints over the corpses of our fallen enemies by the time this is put on the War Altar by good Mr. Kroon.
Good luck to all four Irish teams attending this year!!
Bua nó Bás,
++++++++++++++++++++++++++++++++++++++++++ Player 2: Player Name: Joseph Cullen, Army: Chaos Space Marines

HQ 1: Daemon Prince (110) Wings (20) Lash of Submission (20) Mark of Slaanesh (5) total 155pts

Elites 1 Terminator Squad 3 x Terminators (90) 3 x combi meltas (15) total 105 in Transport 1

Elites 2 Terminator Squad 3 x Terminators (90) 3 x combi plasma (15) total 105 in Transport 2

Troops 1 Chaos Space Marine Squad 5 x Chaos Space Marines (75) total 75pts

Troops 2 Chaos Space Marine Squad 5 x Chaos Space Marines (75) total 75pts

Troops 3 Chaos Space Marine Squad 5 x Chaos Space Marines (75) Icon of Chaos Glory (10) total 85pts in Transport 3

Heavy Support 1 3 x Obliterators 225pts

Heavy Support 2 3 x Obliterators 225pts

Heavy Support 3 3 x Obliterators 225pts

Transport 1: Land Raider 220pts

Transport 2: Land Raider 220pts

Transport 3: Chaos Rhino 35pts Total 1750pts

ETC Week! Northern Irish Templars

So R0ot entertained me with a practice game this week also. I used the game as a method of getting back to guessing ranges accurately and opted for a heavy deep striking deployment. This was obviously the wrong deployment but as I said I was using this as an opportunity to get back some eagle eye range guessing I haven’t had with this list since last year’s ETC.

A few people have pointed out how pointy clicky Oblit spam Chaos are (much the same people who say Vendetta/Hydra spam are point and click) but I couldn’t disagree more and watching a master play these lists is a real treat. One such master is Peter Scott who I had the pleasure of watching in game 4 of Itzacon this year against Nick Meade, he was able to manoeuvre his Daemon Prince in order to Lash of Submission a unit of Grey Hunters 24″ away while being 25″ away from the Rune Priest in the same squad!! It’s ability like that that seperates point and click players from tactically agile players. No surprise then that Peter went on to win Itzacon by beating Barra MacNiocaill in the final.
Shane is playing Black Templars at the ETC for Team Northern Ireland this year. While not a typical tournament choice Black Templars have, after their recent FAQ, become an attractive choice for ETC teams given their newly upgraded Terminator Squads and Land Speeders. This is exactly what Shane was playing, spam S8AP3 rockets on Land Speeders, minimum Las/Plas Initiates Squads and Terminator Squads wielding some badass S9 rockets.
Primary: 5 Objectives
Secondary: 1 Objective each (in our deployment zones)
Deployment: Dawn of War
Shane won the roll off and proceeded to deploy some Las/Plas goodness.

I deployed a single Rhino with my icon and squad inside, I figured with nightfighting and then popping smoke on my first turn the icon could survive long enough to get close to the Templar line.

I heavy reserved and everything that could deep strike (apart from the Prince) was going to, with some lucky rolls I wanted to see what overwhelming the Templar line would look like but also how well the force could cope with a non-typical deployment.

Shane used a massive piece of terrain on his side to pop his home objective (which counted for primary and secondary remember, mine was close to my table edge in the centre, just right for my walking on troops to grab while hustled in a Land Raider.

T1: Shane pops my Rhino with his Krak Rockets….oops…. The boys inside pin themselves and since I have nothing coming on from reserve Turn 1 we go straight to Shane’s T2.

My T2 and finally I get to do something! My icon of Chaos Glory and one marine survive Shane’s second turn of fire to act as a homing beacon for my deep striking units, I roll and get one Land Raider, 5 Chaos Space Marines, 1 Obliterator unit and both my Terminator units, not the worst!

Shane rightly points out to me that Warp Quake will prevent my Icon of Chaos Glory from doing as much, a good point from him since I have yet to encounter it, encountering it at ETC and not remembering what it does would have been potentially painful…

Shane’s remaining speeder from one squad attempts a multi melta shot at my Land Raider but is foiled by a faithful Warhead dice. My Lash Prince decides to show up on Turn 4 to Lash Shane’s unit off his objective and into a nice neat little bunch on top of the building his objective is in (I didn’t get enough to get them out of the building so opted for the next best option, plasma death).

Unfortunately that didn’t work so well and lots of the Plasma missed…hence Shane only took one casualty and passed his Righteous Zeal move using it to move back down a floor (as it’s technically closer to me) and right back onto his objective.

Seven Obliterators against the Emperor’s Chump? Give me a break, too easy….

Uh-oh….well I still have four Obliterators beside him, should be fine…

Below are my saving throws for Krak rockets fired at the unit…..4 1’s!

And as you can see, 1 Obliterator survived! Unfortunately he needed a 5 on 2D6 to assault the unit on Shane’s middle ground objective and he didn’t get it, even if he had it wouldn’t have made a difference as he had me well and truly goosed.

I made a tactical error Turn 5 and me and Shane had a good chat about it mid game (the luxury of which I won’t have in a few days….), it’s times like this where you can iron out problems with your view of the battle, your units’ capabilities and ensuring that your eye is used to the units’ ranges or lack thereof. This was you can trust your gut when the time comes that you’ve practiced most manoeuvres sufficiently.

Shane gypsied my objectives Turn 7, I had the game sealed Turn 6 but it was a fragile win, the game went on and Shane rightfully stole it back.

I realised how much horde this list can handle with it’s volume of firepower, specifically Stealer Shock, the Land Speeders can move 12″ and lay down a punishing level of firepower with their dual frag templates and heavy bolters. I wonder how our Stealer Shock player would feel about it…
Anyway, a great game, more problems ironed out with the list (by list I mean me) and a bit more experience gained before the ETC.

The winner’s banquet:

Many thanks to R0ot for providing the tough opposition and eating the skin off all the KFC…..that’s the best part!!
Next up: Barra MacNiocaill’s Blood Angels….
Older posts

© 2019 Warheads

Theme by Anders NorenUp ↑