I had a lot of fun in this game since some of the rules are starting to click and the old brain is kicking out the permutations a little more as to what happens if I move within 16″ to shoot and then use my storm-trooper move to run away again or if I just stay still and accept the long range penalty (the answer is it makes no difference and I’m just a moron).
We played the ‘Surrounded’ mission on P. 282 of the new shiny rulebook released for Flames of War where basically I had a load of Brits shooting at me and I had to dig in (really brings me back to good old Buncrana).
By now the rest of Baz’s army decided to show up and blow the last of my tanks to smithereens.
It was a learning experience to say the least, a big step up from my first game which was basically rolling to hit and kill etc. This game was much more intricate with Baz not holding back on any rules.
Next time: I said a glass of juice, not gas the Jews!
Last time I discussed about what a cool game it is and some history behind my dudes, this time I hope to delve a bit more into the make-up of the list I’ll be playing; a mechanised German SS Company.
This is my chariot of choice^, the versatile Sd. Kfz. 251 (or Sonderkraftfahrzeug 251 to the cool kidz) but we’re going to call them Skids from here on in mostly because it means me not having to pronounce that word in my head each time or use that ungodly acronym again. It was an incredibly versatile vehicle (pronounced va-hick-ill to our friends in Navan) with 23 official variants (like comms, artillery, weapon upgrades, AA, etc.) and a billion unofficial addons:
So half-tracks are pretty nifty and I have a feeling that if I’m to master this list it will be through the use of these semi durable transports.
Guten tadhg mein herren. So I’ve been given the distinct pleasure of being a member of the Irish ETC Team to go to Poland this year but for a change it’s not the 40k team (who instead will have to valiantly struggle without me) but the Flames of War Team!
Tonight….on Tournament Watch…. nah just kiddin’, cool music though eh?
Or is it more symptomatic of a gaming scene that doesn’t communicate and organise effectively within itself?
EDIT: The most excellent organisers of the Irish Masters have moved it to the weekend of the 30th June/1st July. Hooray.
So my final practice night against Barra MacNiocaill’s Blood Angels, great list for the ETC by the way, Barra’s list was the four Land Raider shield list Team RoI are bringing. We also got our dice and t-shirts from Captain Richard Flood (for a price…):
So R0ot entertained me with a practice game this week also. I used the game as a method of getting back to guessing ranges accurately and opted for a heavy deep striking deployment. This was obviously the wrong deployment but as I said I was using this as an opportunity to get back some eagle eye range guessing I haven’t had with this list since last year’s ETC.
I heavy reserved and everything that could deep strike (apart from the Prince) was going to, with some lucky rolls I wanted to see what overwhelming the Templar line would look like but also how well the force could cope with a non-typical deployment.
Shane used a massive piece of terrain on his side to pop his home objective (which counted for primary and secondary remember, mine was close to my table edge in the centre, just right for my walking on troops to grab while hustled in a Land Raider.
My T2 and finally I get to do something! My icon of Chaos Glory and one marine survive Shane’s second turn of fire to act as a homing beacon for my deep striking units, I roll and get one Land Raider, 5 Chaos Space Marines, 1 Obliterator unit and both my Terminator units, not the worst!
Shane’s remaining speeder from one squad attempts a multi melta shot at my Land Raider but is foiled by a faithful Warhead dice. My Lash Prince decides to show up on Turn 4 to Lash Shane’s unit off his objective and into a nice neat little bunch on top of the building his objective is in (I didn’t get enough to get them out of the building so opted for the next best option, plasma death).
And as you can see, 1 Obliterator survived! Unfortunately he needed a 5 on 2D6 to assault the unit on Shane’s middle ground objective and he didn’t get it, even if he had it wouldn’t have made a difference as he had me well and truly goosed.