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Category: German

Joey’s Journey into Flames of War #4

“Look sir! Droids!”

Seriously zoom in on that picture above and check out the detail Tony (below) was able to get out of those minis, amazing stuff. For more on Tony’s painting check out his page on OnTheStep.net
So last time we saw my Skids face off against the might of Barra’s American glider company. This time around the league had escalated again, this time to 1750 points! The remainder of the league will now be played at this level. This was a genius stroke by the dude running the league, Vice-Captain of the ETC Team, Brian McK, or Bristolscale7 to you and me, author of several posts on this very blog. Escalating the league so quickly would’ve failed and resulted in a massive loss of interest if it weren’t for the team’s Captain and Vice-Captain working so closely with everyone taking part to help each player with almost one-to-one tutorials during each competitive game which got us all up to speed really quickly and spawned a team ethos of shared knowledge between players taking part.
This was, of course, done out of necessity since Team Ireland aren’t just attending the ETC to represent Ireland for the first time in FoW but to do some damage as well!
Anyway on with the blogging! This week I got to play Tony, a recent addition to the Warheads family who fits in brilliantly, which, standing at 6’4″ isn’t always easy for the back-row forward rugby playing/soldier/supergiant/goliath although somehow he fitted into a Nissan Micra last week…
My studious opponent.

I had a lot of fun in this game since some of the rules are starting to click and the old brain is kicking out the permutations a little more as to what happens if I move within 16″ to shoot and then use my storm-trooper move to run away again or if I just stay still and accept the long range penalty (the answer is it makes no difference and I’m just a moron).

Tony’s neatly painted observers were going to give me some trouble…

We played the ‘Surrounded’ mission on P. 282 of the new shiny rulebook released for Flames of War where basically I had a load of Brits shooting at me and I had to dig in (really brings me back to good old Buncrana).

Ye olde town-village
The terrain in this game is pretty cool even though part of me misses the ultra-depressing gothic ruins of 40k with For the Emperor being replaced by Tally-ho  :'(

And we’re off!
In case I didn’t mention I play the 5th Panzerkubbflefunken-regimentasticflughle Waffen SS list for now and just so we’re clear…we’re the good guys. Why else would we like kittens so much?
“Tell us where you hid the Jews meow…”
That kitten was a great sport… So Tony got on with his deployment leaving his mortars far back (with those pesky observers cleverly placed near the church steeple to occupy it early on in the game) and his Sherman squadrons poised to strike across the bridge. 
This was an interesting choice and if it were me I may have gone for a full frontal assault on the other side of the table negating the negative affects of the river.

Up and at them.
Tony’s Shermans were mixed in with Fireflies. Until this game I didn’t know what a Firefly (<3 Joss  Whedon) tank was then Tony told me it was a Sherman that could blow the hell out of Panzers…
A crowd gathers to watch our tense game…
Tony, as the attacker in this mission, got the first turn and took quick action by bogging down his first tank with the first roll (FYI next turn that same tank failed a skill check to get back in the tank, the turn after that they passed a skill check but then failed a terrain test and the turn after that they failed to get back in again!). His Shermans on the other side of the river near the middle of the table pushed forward and unleashed some angry glances at my Panther tanks.
“OMG that coat with that shirt?! Scandalous.”
One pretty nifty thing Tony did though was fire smoke rounds from his mortars way at the back at my Panzers. Covering them up like this basically meant I had to get the hell away from the smoke or just sit there without returning effective fire.

My turn began by…turning my other tanks in the correct direction to face the enemy and then being plagued by indecision as to what tanks I should shoot at first. I eventually elected to shoot the hell out of his commander but instead my tanks decided to exchange pleasantries with the friendly Brits and didn’t hit a thing.

Still more of a crowd gathers…
Tony’s tanks kept trundling forward towards my precious objectives (I know they appear to be wheat fields but they’re actually 3rd generation nuclear fission reactors…). He took some more pot shots with his Shermans not being able to make much of a dent in my armour and his artillery tactics now changed to harassing my troop transports with some bombardments to surprising effect.

A gasp from our onlookers at the tense awesomeness of Joey -v- Tony.
Mach snell! I screamed at mein tank commanders and they listened with gusto as they started taking a serious toll on the Shermans now wiping a few out in quick succession. It was looking less likely that Tony’s tanks would be able to shift the might of the Fatherland.

I did Nazi that coming.
And so it was that the mighty Panther tanks couldn’t be shifted. Eventually Tony did reach my lines and the crews stayed and had a few pints but at the end of it all I had to blow the shit out of them.
Next time: Fast and F√ľhrious


Blood, Guts and Glory Review

The latest FoW release focuses on the US-German tank battles in the Lorraine from September 1944 to January 1945. Following the Allied breakout from Normandy, the German position in France has completely collapsed. Little stands between the lead American echelons and Germany. Only their crippling supply difficulties slows the Allies. Patton, starved of resources, begs, borrows and steals fuel to keep his attack pressing on. In a bid to stall Patton’s Third Army’s drive on the Rhine, newly formed German Panzer Brigades are thrown into a hasty counterattack. The result was the largest series of tank battles on the Western Front.

In game terms, the setting provides us with a moderate reversal of the traditional US-German clash. We have inexperienced German troops with a surplus of the most modern tanks and equipment trying to overwhelm units of hardened American veterans. The Germans formations are operating with the bare minimum of support, lacking in reconnaissance and artillery but well-supplied with AA assets. The Americans have the full array of divisional support. If you have a fondness for armoured lists, read on.

US Section
The Americans have two special characters available, Lt General Patton and Lt Colonel Abrams. Patton provides a bewildering list of army-wide buffs while Abrams boosts your armoured assets. On a historical note, the modern day Abrams tank is named after the latter.

The advantage to these smaller sourcebooks is that the lists have a certain character which can be missed in more generic army lists. The Americans can go with the veterans of the 4th Armoured or the less-capable 7th Armoured Division. You can choose Armoured Rifle Companies or Tank Companies from either division. There is also a Tank Destroyer Company representing the 644th Tank Destroyer Battalion or the 704th Tank Destroyer Battalion. These are the classic punch hard and leg it units. Frankly, it’s the most broken list in the book and the internet is brimming with love for it.

Pimping your Sherman tank.

For me, the main draw is that a vast range of late war Sherman designs are available within these lists. Aside from the basic M4 (read: rubbish) model, we can bring the up-gunned (76mm) version, the heavily armoured “Jumbo” and the speedy but stable “Easy Eight”. These, respectively, give us the standard Sherman horde, guns which can take out anything short of a King Tiger, tanks with armour superior to the Panther and the ability to move and fire without penalty. The customisation options within a single tank platoon are generous and you can tailor it to be a jack of all trades, sniping unit or a heavy assault force.

To give an idea of the points costs, here’s a 1725 point tank company from the 4th Armoured Division.
Company HQ
2x M4A1 Shermans
Tank Platoon
2x M4A1 Shermans
2x M4A1 (76mm)
1x M4A3E2 Jumbo
Tank Platoon
2x M4A1 Shermans
2x M4A1 (76mm)
1x M4A3E2 Jumbo
Assault Gun Platoon
6x M4 (105mm)

To put it in terms that will resonate with the MMORPG-addled youth of today, that’s 6 painfully average tanks, 4 snipers and 2 shield tanks. Along with six tanks that specialise in pounding infantry and guns into field-grey goo. They can also fire bombardments.

German Lists 
The German may not have any special characters but the book lets you combine the best German equipment with the low points cost of a Reluctant Trained rating. In previous army books, sub-standard German troops were generally reserve or police formations caught in the wrong place. This meant that the lists lacked access to the good toys that make the Germans feasible in competitive play. No more.

When we say that we get all the good toys, we actually mean three good toys. Cheap Panthers, soldiers bristling with panzerfausts (each stand gets one as standard) and excellent AA platforms. Brace yourself for the shock of having points to spare after buying all your tanks. The sample list below fills all but two slots in its OOB. That’s the Force Organisation Chart to the 40kers amongst us.

There are two groups of lists in the book. The first units deployed were fully equipped and are represented by a FHH Tank and two FHH Mechanised lists. For the later stages of the operation, we have slightly more ragged Tank and Infantry companies.

For illustration, a 1750 point force from the 113. Panzer Brigade.
Company HQ
 2x Panther G
Tank Platoon
 4x Panther G
Tank Platoon
4x Panther G
AA Gun Platoon
4x Mobelwagon
Motorised Platoon
3x Panzer Grenadier Squads
Motorised Platoon
3x Panzer Grenadier Squads
Ten Panthers for the price of six. They may break if tested but the armour and gun are the same no matter who the crew are. One the best AA options in any German list at a ludicrously low price. And enough points to bring two full infantry platoons. Crazy.

Tank Aces
About a third of the book is devoted to the Tank Aces campaign, which pits small platoons of armour against each other in vicious firefights. The campaign structure is based on the fighting around Arracourt and consists of three to four campaign turns. The points totals are small, starting at 500 points and increasing to a maximum of 900 points. Each player has a Tank Ace,which acts as their avatar during the campaign.

You begin with one average commander and less than a handful of tanks. Battles are fought, your forces expand and your commander gets that little bit tougher with each fight. There’s an RPG element as your Tank Ace levels up over the course of a campaign. There are thirty-six upgrades to choose from, spread over nine tech trees.

As a self-contained series of missions leading to a grand finale, it seems very well suited to club play.

The inaugural Flames of War league in Gamer’s World, Dublin was successful (apart from the damning fact that I’m not going to win it) and we’ll be looking to build on its success by running a Tank Aces campaign over three weeks later in the year. So grab yourself a box of PSC tanks and watch this space for more.

Joey’s Journey into Flames of War #3

Well even though Owen paints much better Skids than me (see comment section on last week’s post) I’m going to throw up a picture of my horrendously painted models anyway. I’m going for a snow effect colour scheme for my boys (the vunderfull vaffen SS) fighting the filthy communists on the Eastern Front. I wanted to go for something that looked like the paint had literally been slapped on by an incompetent buffoon. This is something I turned out to be quite effective at for whatever reason…. 
Buffoon couture.

How I did it was by undercoating in black first then giving the hull a coat of Fortress Grey and the tracks a drybrush of Boltgun Metal before inking the whole damn thing with watered down black ink. After this I got a fine sponge (the densely packed stuff you find in figure cases) and dabbled a little bit of Skull White onto it. After removing most of the white (like you would before drybrushing) I liberally dabbed the white onto the model to create a kind of pebbledash of white paint on the hull.
This actually represents accurately what the Germans did themselves on the Eastern Front since whitewash paint wasn’t really available they literally slapped whatever white looking crap they could onto the side of their tanks.
Not this kind of white looking crap…

My room smells like Chaos Black spraypaint now…and beer…but mostly spraypaint.
It was good to do a bit of painting again since it’s been a while and, for once, it wasn’t power armour! It was even better that I got all of this done in about 45 minutes:

Yes I said 45 minutes…and this game is cheap as hell, Y U NO PLAY ALREADY??!
So it was time to find myself a real life opponent. I’m taking part in the Warheads inaugural Flames of War League which is on every Thursday night in Gamer’s World, Dublin. It’s an escalation league so it goes 1250, 1500 and then 1750 points values to get everyone up to playing ETC level as quickly as possible. At first I thought I’d be borrowing whole armies for weeks but like I said above the stuff is so unbelievably easy to paint and you can do an entire army for about fifty euro even with the PhD workload I’m able to field more than half an army of my own stuff already!
So my opponent this week was the wonderful Bazweena (or Irish ETC Captain Barra to you and me):
always the bridesmaid…
Baz, getting into the swing of competitive ETC play early on in his Flames of War career was fielding some complete bullshit shield list of American sky riders (I shit you not a complete glider army…) which comprised the 40k equivalent of 25 thunder hammer/storm shield terminators supported by nine imperial guard basilisks.

Aerial recce shot of my pretty tanks about to get blown sky high by that massive plane on the right.
The mission was a lot of fun (any objective mission in FoW is ended at the start of your turn if you have any objective without the enemy nearby….) and was pretty close right up to the end. We fought over the French town of…let’s just say Bourgogne, pictured in exquisite detail below.
I quite like the terrain actually and a lot of the FoW stuff for the league has been provided by the players taking part!
At the back of his table corner Baz had a bunch of artillery whereas over on the right of the picture he had a platoon of US Airborne holed up on an objective (horribly difficult to shift when dug in and concealed).

Our spotters had spotted a major firefight unfolding between the German Heer and some lowly Canadians. Apparently we later found out the dastardly Canucks called in a massive airstrike and Padraic’s sad-face told us all what Canadian air-power was all aboot.
Back to the mission at hand for me, I made full speed towards the nearest objective and after softening the burger-eating invasion monkeys up with some MG fire I assaulted them in numbers and because of the awesome German half track rules (last week’s post!) came off the better for it. Unfortunately Baz spent the entire next turn firing every piece of artillery on the continent at my poor half tracks and destroyed all but two of them in one fell swoop.
Still though it didn’t need to be troops on the objective to take it just anything in my force so my Panzers moved into occupation mode and braced themselves for a withering round of fire to come from the artillery confident that if  they survived Baz had no troops nearby to contest.

I’ve got you now American swine-dog!
So Baz shot me with some stuff while moving his reserve airborne (who had arrived by now) closer to my tanks hoping to assault that turn and deny the objective to me. Logically when he opened fire with the artillery I removed the closest two Panzers until I got bullshit-rules-lawyered by our gracious Captain who claimed that by the ‘rules’ he could assault a tank that had already been blown up and consolidate onto the objective (dick).
What did Jew say?

By now the rest of Baz’s army decided to show up and blow the last of my tanks to smithereens.

You win this round Bazweena….

It was a learning experience to say the least, a big step up from my first game which was basically rolling to hit and kill etc. This game was much more intricate with Baz not holding back on any rules.

Next time: I said a glass of juice, not gas the Jews!

– Joey

Joey’s Journey into Flames of War #2

Willkommen mein herren, to ze second instalment of mein journey into Flames of War (FoW).

Last time I discussed about what a cool game it is and some history behind my dudes, this time I hope to delve a bit more into the make-up of the list I’ll be playing; a mechanised German SS Company.

This is my chariot of choice^, the versatile Sd. Kfz. 251 (or Sonderkraftfahrzeug 251 to the cool kidz) but we’re going to call them Skids from here on in mostly because it means me not having to pronounce that word in my head each time or use that ungodly acronym again. It was an incredibly versatile vehicle (pronounced va-hick-ill to our friends in Navan) with 23 official variants (like comms, artillery, weapon upgrades, AA, etc.) and a billion unofficial addons:

These vehicles form the core of my mechanised list, carrying around both my Commander, 2ic, platoon commanders and the platoons themselves. They have some neat special rules, some German and some just for half tracks and give you great bang for your buck. I won’t go too much into the special rules but will try and highlight just what makes these glorified tractors so good.
1. They’re Half-Tracks
– so they move 12″ just like wheeled vehicles and can go 18″ on roads. FoW is played on a 6’x4′ just like Warhammer 40,000 or WHFB so you can see quickly that transports tend to move at respectable speeds in this game too.
2. They don’t have wheels…
– so they don’t get stopped by very difficult going terrain types instead they need to take a skill test to get passed them. While this is dangerous enough at least it gives you the option of jumping on that objective whereas a jeep would just whimper and turn back.
The same applies to barbed wire so wheeled transports can’t even attempt to get passed them and tracked vehicles can. It’s not necessarily an easy skill test to make but like I said having the option of entering that part of the battlefield opens up for the game for you and, just as importantly, your opponent.
3. Mounted Assault

….that’s exactly what I was implying.
Back on topic, German mechanised units have this really cool special rule that essentially makes every Skid a Land Raider! It’s exactly as cool as it sounds, so these half tracks are more versatile than wheeled vehicles and more versatile again when compared with opposition half-tracked vehicles.
4. Halt! Hammerzeit!
– Obligatory picture to follow but first some rules. In FoW whenever a transport delivers it’s fleshy human cargo to an objective/assault/cover etc. they’re sent to the back of the lines i.e. removed from the game. Coming from 40k I was pretty shocked at this but was quite relieved when I read the German special rule that says they don’t go anywhere, they stay put and lay down a withering hail of fire.

As promised.
So this is roughly what they’ll look like for gaming purposes (ignore the Tiger tank).
At the front we have my commander and his second in command (2ic) and behind them two platoons of four Skids. One Skid in each platoon goes to the platoon commanders and each of the rest has two squads mounted up. I’m going to get cracking on painting this force up nice and quickly to get it to a tabletop standard hopefully.

So half-tracks are pretty nifty and I have a feeling that if I’m to master this list it will be through the use of these semi durable transports.

Next time: Getting out of Mein Kampfort zone.

Joey’s Journey into Flames of War #1

Guten tadhg mein herren. So I’ve been given the distinct pleasure of being a member of the Irish ETC Team to go to Poland this year but for a change it’s not the 40k team (who instead will have to valiantly struggle without me) but the Flames of War Team!

I haven’t played Flames of War (FoW) much and was chosen more so for a) my interest and b) my previous gaming experience. This may sound all too hasty of the Captain (ETC Veteran MacNiocaill from last year’s 40k Team) but makes so much more sense when you look at the numbers of people currently playing FoW in Ireland. I’m confident I can adapt to a new game system in the time given especially given the similarities between this and Warhammer 40,000.
The more I read about it the more it seems like a cracking game; fast-paced, balanced, large variety of competitive missions to play and it’s got a price to beat the snot out of GW’s pricing as illustrated by this year’s illustrious Vice-Captain.
I haven’t quite decided on what exact list to use yet, all I know for sure is that it will be mechanised (rhino spam) and German (I did Nazi that comin’). On that basis I picked up Grey Wolf which is like a book full of codexes for the Germans serving near Russia during Operation Barbarossa.
For history buffs it’s full of geeky richness guaranteed to give you a raging nerd-on and if you’re getting into the game at all it’s a must have since it has all the most up to date legal German (and friends) lists.
The first list which caught my attention after reading through the book was a list based on the 5th SS Panzer Division, named ‘Wiking’. These guys were mega elite veterans who bought hook, line and sinker into the Nazi ethos and were all volunteers trained to a high standard and indoctrinated to believe that what they were doing was the bees’ knees.
From Wiki:
The 5th SS Panzer Division Wiking was one of the elite Panzer divisions of the thirty eight Waffen SS divisions. It was recruited from foreign volunteers, from Sweden, Norway, Denmark, Finland, Estonia, the Netherlands and Belgium under the command of German officers. During the course of World War II, the division progressed from a motorised infantry division to a Panzer division and served on the Eastern Front during World War II. It surrendered in May 1945 to the advancing American forces in Austria.
So you can see they didn’t stop until the last days (and I’m sure Herr Newbreed would point out they were more than happy to surrender to the Americans rather than the Russians). The difference in playstyle from these guys and traditional SS is however that these guys weren’t quite up to the standard of other elite units. Probably wouldn’t say that to their faces though….

….eyes….so cold…so distant….
They’re listed as Fearless Trained, differing from their Totenkopf (Super-Nazis) brethren who are Fearless Veterans (in game terms this basically means they’re both hardcore morale-wise (not moral wise though…) but the Wiking soldiers are a little easier to shoot at.
Obviously this disadvantage comes with a friendly points decrease (about 30% across the board) which I think is quite a bargain considering you still get access to all the nice equipment and list special rules.
As a start here’s what I’ve acquired (I say acquired instead of built because Paul Quigley previously owned all this stuff before giving it to me so I had very little work to do! Legend):
I’ll delve a little more into the special rules next time and the shape I want the army to take but for now I’ll leave it at that and once again thank Paul Quigley (so handsome) for his help in getting me started with the models, he’ll always be my schoi√üe-Kombo…..


Flames of War for the Cash Strapped. Part I: Germans

This spring the Warheads and Gamer’s World will be starting a Flames of War escalation league.  This is an outstanding World War Two game in 15mm scale.  The timing of the league coincides with the release of the third edition rules for Flames of War.  We have always found Flames of War to be an excellent game; however, the miniatures made by Battle Front are rather expensive.  Recently, U.K.-based Plastic Soldier Company has produced several late-war 15mm kits that are ideally suited for Flames of War.  These kits, when supplemented with a few Battle Front blisters, allow for the creation of a substantial force for around 100 euro or less.

The purpose of this article is to present several lists using PSC kits and blisters purchased from Gamer’s World.    A few caveats:
1.  Our concern in constructing the lists were pecuniary not competitive.  Some of the lists below can be easily countered but can also make an opponent cry depending on the match up.
2.  From a modeling perspective our concern was WYSIWYG rather than verisimilitude.  Purists may be offended by the use of generic infantry to represent SS, Fallschirmj√§ger, etc.  
3.  All of the lists below were created using the recently released book Grey Wolf: Axis Forces on the Eastern Front, January 1944-February 1945.  The lists are not exhaustive,  nor do we claim that they are even the best value for money that may be possible.  Nevertheless, we are impressed with the lists we were able to generate drinking Guinness in T.P. Smiths using the back of an envelope and a stubby pencil.
4.  All of the lists are in the 1500 point range.  Specific point cost have not been included.
5.  People familiar with 40k will understand the list structure.  Lists include a mandatory HQ and two combat platoons.  These are supplemented by a multitude of support platoons.
6.  The Plastic Soldier Company late war German Infantry box comes with 90 grenadiers, 10 officers, and 15 MG42s.  The latter are crucial.
7.  Prices below are gleaned from the internet.  PSC has said the release of its Tiger kit is imminent.  We use the price of the Panther box for the lists below that use Tigers .
Without further ado, let’s consider the lists.

List 1  Gepanzerte Panzergrenadierkompanie (p. 76 Grey Wolf)
We are starting with this list because we feel it is the best “take all comers” list.  It also uses multiple units that would make for dynamic tactics and game play.  This is the most expensive list presented.
HQ: Gepanzerte Panzergrenadierkompanie HQ and 2ic in Sd Kfxz 251/1 half-tracks
Combat platoon 1: Gepanzerte Panzergrenadierkompanie consisting of three squads and a HQ section.  Each squad has two MG teams and a half-track.  The command squad is a MG team and a half-track.
Combat platoon 2: Gepanzerte Panzergrenadierkompanie consisting of three squads and a HQ section.  Each squad has two MG teams and a half-track.  The command squad is a MG team and a half-track
Combat platoon 3: Heavy Infantry Gun platoon, 2 15cm sIG33
Divisional support 1: Panther A platoon, 4 Panther As
Divisional support 2: 2 armoured Sd Kfz 7/1 (Quad 2cm)
What you need to buy:
Two boxes of Plastic Soldier Company half-tracks: 40 euro
One box of Plastic Soldier Company Panthers: 22 euro
One box of Plastic Soldier Company late-war German Infantry: 22 euro
Battle Front blister [GE566] 15cm sIG33 : 16 euro
Two Battle Front blisters [GE168] SdKfz 7/1 (Quad 2cm): 18 euro
Battle Front bases blister [XX101]: 9 euro
Total cost:  127 euro.  Point cost: 1500
List 2  Kampfgruppe B√§ke (p. 22 Grey Wolf)

HQ:  Panther A
Combat platoon 1: 4 Panther A
Combat platoon 2: 3 Panther A
What you need to buy:
Two boxes of Plastic Soldier Company Panthers: 44 euro.
Total cost: 44 euro.  Total point cost: 1500.
Notes:  It may be advisable to drop combat platoon 1 to three panthers and use the extra points to get some anti-aircraft support!
List 3 Stug Batterie (p. 58 Grey Wolf)

HQ: StuG G with assault rifle tank escortson
Combat Platoon 1: 3 StuG G with assault rifle tank escorten
Combat Platoon 2: 3 StuG G with assault rifle tank escorten
Combat Platoon 3: 3 StuG G with assault rifle tank escorten
Divisional support: Schwere Panzer Platoon, 2 Tiger I E
What you need to buy:
Two boxes of PSC StuGs: 40 euro
One box of PSC Tigers when available: 22 euro (probably)
Total cost: 62 euro.  Total point cost: 1530
Note: You might consider dropping tank riders from two platoons and adding an anti-aircraft blister of 2cm FlaK38s [GE544], 17 euro.

List 4 Grenadierkompanie (p. 26 Grey Wolf)
HQ: Grenadierkompanie HQ
Combat platoon 1: Grenadier platoon with 3 squads
Combat platoon 2: Grenadier platoon with 3 squads
Combat platoon 3: Grenadier platoon with 3 squads
Weapons platoon 1: Grenadier machine-gun platoon with 2 MG sections
Weapons platoon 2: Grenadier mortar platoon with three sections
Divisional support 1: Panzer platoon with 3 Pz IVH
Divisional support 2: StuG platoon with 3 StuG G
Divisional support 3: Anti-aircraft gun platoon, 3 SdKfz 7/1 (quad 2cm)
What you need to buy
One box PSC late war German Infantry: 22 euro
One box PSC PZ IVH: 20 euro
One box PSC StuGs:  20 euro
Battle Front blister [GE735] mortar platoon with 3 sections: 14 euro
Three Battle Front blisters [GE166] SdKfz 7/1 (Quad 2cm): 27 euro
Battle Front bases blister [XX101]: 9 euro
Total cost: 112 euro.  Total point cost: 1500
List 5 Panzerkompanie (p. 72 Grey Wolf).  
HQ: 2 Panzer IV H
Combat platoon 1: 5 Panzer IVH
Combat platoon 2: 4 Panther A
Divisional support: 3 Sd Kfz 7/1 (Quad 2cm)
What you need to buy:
Two boxes PSC Panzer IVs: 40 euro
One box PSC Panthers: 22 euro
Three Battle Front blisters [GE166] SdKfz 7/1 (Quad 2cm): 27 euro
Total cost: 89 euro.  Total point cost: 1500
List 6 Schwere Panzerkompanie (p. 70 Grey Wolf)

In anticipation of PSC’s Tiger kit…

HQ: 2 Tiger I E
Combat Platoon 1: 3 Tiger I E
Combat Platoon 2: 2 Tiger I E
What you need to buy
Two boxes PSC Tigers (when available): 44 euro (or so)
Total cost: 44 euro.  Total point cost: 1505
Notes:  You will probably want to drop 1 Tiger from either the command section or Platoon 1 so you can fit in some support choices.
Concluding thoughts
Other lists that seem quite feasible using PSC products, a few BF blisters, and Grey Wolf list are:
Sturmkompanie, Fallschirmj√§ger, SS Panzerkampgruppe, and SS Panzergrenadierkampfgruppe.  Many of you will note that artillery is a key omission from the above lists.  This is because most BF artillery boxes cost between 35 and 55 euro.  Mortars are an excellent option if available in a list.
Next week, we will present some Soviet lists.

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