As a Galway man, spending the weekend in Kilkenny was… interesting. The convention itself was amazingly good fun. There was a friendly, open vibe to the whole event and I spent a very nice Sunday morning and afternoon, playing various board/card games with pleasant folk.

The Saturday saw Ireland’s first German-style Warmahordes tournament, named after the German-style points limit. Each player brought two 42 point lists. The rules pack was the ever reliable Steamroller 2012.

I represented the True Faith with two Protectorate of Menoth lists. The second list is pictured above.

First Menoth-Blessed List

High Exemplar Kreoss
Choir of Menoth (Leader and 3 Grunts)
Daughters of the Flame (Leader and 5 Grunts)
Holy Zealots (Leader and 9 Grunts)
Holy Zealot Monolith Bearer
Eiryss, Mage Hunter of Ios
High Paladin Dartan Vilmon
Paladin of the Order of the Wall
Paladin of the Order of the Wall
The Covenant of Menoth
Vassal of Menoth
Vassal of Menoth
The classic pop and drop list, brought along on the off-chance someone hadn’t run into it yet. It saw no play as there was a distinct lack of bunnies at the event.
Second but Equally Good List
Grand Scrutator Severius
-Blessing of Vengeance
Avatar of Menoth
Choir of Menoth (Leader and 3 Grunts)
Daughters of the Flame (Leader and 5 Grunts)
The Wrack (3 wracks)
Vassal of Menoth
Vassal of Menoth
The actual game list, a jack wall with support elements and the ever-excellent Daughters of the Flame. Sevvy spent the tournament racking up a seriously high body count with his spells.

The terrain bore all the hallmarks of a talented craftsman. My favourite has to be this majestic if slightly barnacle-infested shipwreck. Nice one, Brian.

Game 1: Paul’s Legion (pVayl, Close Quarters)

Close quarters is not an easy mission to score in, it requires you to degrade the enemy to the point where they can’t defend their zone. The other option would be to pack some manner of push-pull ability, which my Menites lack. I based my plan on a half-remembered quote from the internet, “Legion beasts are pillow-fisted”. The heart of the enemy list was a pair of Ravagores and a single Carnivean.

The Daughters peeled out to tie down the Hex Hunters for the duration of the game. An early charge by the Avatar fell short and he was lucky to survive the counter-charge using Enliven to duck away from most of the potential attackers.

It turns out that the internet lied. Incite makes the Legion beasts hit with very respectable POW 20 and 18 weapons. Coupled with the Carnivean’s animus on all the beasts, this resulted in a bruising encounter. The Vanquisher and Blessings both fell but both Ravagores joined them in the aftermath.

I managed to take a two control point lead but was not confident of taking a third without exposing my caster to some serious bodily harm. The end game saw two damaged heavies trying to stalk a single slightly injured beast without great success. The timer gave me the win, had we played on, things could have soured for the Menites.

 Game 2: Noel’s Cygnar (Siege, Process of Elimination)

A quick glance at his lists showed that playing the scenario would involve sitting under his guns and dying. The bloody Stormwall simply scared me. With no notion as to it’s capabilities, I decided to rocket my jacks at it and see what came to pass.

Noel managed to predict my cunning and subtle plan and clogged the approaches with Boomhowlers. The Daughters moved in to clear a path but got zapped by the combination of Stormsmiths and Lightning Pods. I found my attack stalled, Nyss threatening my right flank and my jacks seemed unlikely to make it through another turn. With no other option, I went for the last-ditch assassination on the caster.

Severius moved in to deliver his buff to attack and damage, committing me to either instant victory or certain defeat. The angles were kind, the intervening models were knocked down and some spell-slinging bought Siege to half his health and killed a lot of the support units. A freed up Vanquisher lined up a shot and rained fiery doom on the heathen, killing him outright.

Game 3: Merlin’s Skorne (eMorghoul, Restoration)

This struck me as a winnable scenario. Merlin had a light fast force, I had a clunky heavy force suited to taking the central zone. I figured a run at a scenario win would draw him into a battle of attrition that suited my list.

As things turned out, the semi-final match turned out to be a soft run. It was a simple lack of experience against Menoth which led to a fatal error in placement on Merlin’s part. Under-estimating the reach of the Avatar and Reckoner left three warbeasts dead by the end of turn 2. The Gatormen did what they could, killing my arcnode but the main battle was clearly lost.

He fought manfully on, trying to get his Totem Hunter into position for an assassination attempt and when that failed, Morghoul made a last-second run at Severius. It just gave him the honour of dying at the holy man’s feet. The heroes were the many support pieces who gave their lives that I could arc Ashes to Ashes onto high DEF targets. We must never let the names of Choirboy #3 and that Hierophant guy be forgotten.

 Game 4: Bob’s Khador (pButcher, Supply and Demand)

This was never going to be anything other than a bloodbath. Bob had enough infantry to rack up quick control points so I had to draw him into a stand-up fight and smash him before he remembered how my army worked.

And that’s how it went. The overly-clumped Iron Fangs, Kazazy and Winterguard fell to the unholy combo of massed Ashes to Ashes, Vanquisher blasts and the luckiest unit of Daughters to ever fight in Menoth’s glorious name. Beast 09 went down under a flurry of blows from the Avatar. Even Butcher couldn’t swing matters around as Severius’s feat left him without focus during his counter-attack. The Menites closed in, giant clubs were raised and the Butcher went down.

Sorry, Bob. That’s his third defeat in a final in as many tournaments. He is now officially due a win.

With the sound of heartfelt booing echoing through the hall, I ducked a smallish volley of spoiled fruits and took my very familiar looking prize.