Greetings all,

There’s one piece of housekeeping I need to do before I get started with the first installment of the series. I’ve gone and broken my wrist. For those of a medical inclination it’s specifically a proximal fracture of the scaphoid bone, with no signs of avascular necrosis (yet!) I’ve got a lovely blue cast on my left hand (I’m left handed too) so typing is a skill I’ve been re-training, along with just about everything (writing right handed is hard). So along with college, freshers week and moving house breaking my hand has been my excuse for not posting often (well that’s what I tell Maynard anyway) Now, onto why we’re here.

For those who might not know North Wexford Gamers (NWG form now on) are holding 2-day 40k and WFB tournament in Gorey this weekend. All information for it can be found here.

This is Ireland’s first 2-day tournament that incorporates Forge World (FW) rules. This allows you to use all FW vehicle variants they’ve produced over the years and the army lists in the back of the Imperial Armour (IA) books. Remember all that resin crack you’ve bought over the years that look awesome but come out when apocalypse happens once in a blue moon? This was the big chance to use it.

I’m going to try and keep these posts as subjective as possible but I will provide opinions and they will be in italics. I specify was as I’ve looked at the lists, there’s maybe one or 2 pieces of Forgeworld in there. Where’s the Death Korps of Krieg army? Where’s all that awesome Tau tech? Where for the love of (insert Deity here) are all the Lucius pattern drop pods? (Well I can answer that one- they’re on my build station) I’m very disappointed that people haven’t taken up the chance to use all the cool, fun and exciting stuff FW have on offer.

That aside, I have a few pointers for those going to the tournament. I’m tailoring this to people who have never gone to a tournament so there’s going to be some fairly obvious things in here for those veterans among us but persevere, you might learn something new!

The army lists are posted here. Read them all. If you have the codex for the army, just run through what each unit does. If you don’t, ask a friend/ The point here is not to be surprised in your games. You have the ability to know thy enemy here, use it.

It’s too late to talk about practice games for your army so I’m going to leave that to the ‘Road To: Gaelcon’

Unfortunately I’m not going to this tournament as it’s my father’s birthday and we’re having a special family dinner on the Saturday and if I missed it for toy solders, I think I might just be disowned.

But if I was, this is an example checklist of what I’d be bringing to the tournament over the two days

  1. 6 Army lists- printed preferable, I prefer using Excel rather than armybuilder as it’s much clearer and most of the time it’s free
  2. Your army. This may sound silly but round two of brocon I had a Starbucks sponsored Drop Pod arrive and produce a Death Company Dreadnaught. Triple check you have everything.
  3. 6 pencils- mark down wounds, kill points, or for just working out VPs, there’s always a shortage of them.
  4. Super glue, plastic glue, file. For all those last minute repairs
  5. A calculator (VPs can be a headache and this can remove errors)
  6. 2 Tape measures. I have a habit of losing them, so always bring a back up. I’ve purchased one you can attach to your belt and got into the habit of always re-attaching it after use and I’ve had it for 5 tournaments.
  7. Plenty of dice. For obvious reasons. I like giving one of my Warhead dice to my opponents- so bring a few.
  8. All your relevant Templates. Write your name one them, please. (I like to know who’s templates I’ve stolen :D) I don’t like going home without my templates and I’m sure neither do you, make it easier for them to be returned.
  9. Bring deodorant. Gamers get warm and sweaty (unless you’re The Big BZ, he doesn’t sweat) You will smell after a few hours. If needs be bring a clean t-shirt you can change into half way through, you’ll feel better and those around you will thank you (Floody knows what I’m on about- remember final game Brocon?)

Get everything ready the night before, don’t rush in the morning. It’ll just set you off in a bad direction for the day. Make sure everything is to hand when you get up from a decent night’s sleep, you’ll arrive fresh and ready for a day’s gaming. If you don’t know Gorey, buy a small map of the town, it’s fairly small but easy to get lost in. If you’re checking into a hotel, check where it is in relation to where the tournament, sort out lifts now if you need them, no need to panic about them in the morning.
When you get to the tournament, check in with the TO [Tournament Organiser – Ed] and sort out any outstanding rules problems you might have, to pre-empt any rules queries. Get your army out and onto a tray, ready to get them to the first table. Once you’ve got them out, checked for any repair work needing done, have a look around the venue- locate the toilets, where the food is and where you can get some cold water (you’ll need it, winning is thirsty work). Check out the tables, see what the terrain situation is like consult the TO or a judge if you have any problems. Introduce yourself to your fellow competitors and check out their armies, there will always be one or two outstanding paint jobs/conversion works.

When the first round match-ups are posted, make your way promptly to your table to meet your opponent shake hands and get the game underway.

Well that’s the first of hopefully many installments to the ‘Road To:’ series. Questions, comments and constructive criticism all welcome and will be answered in the comments section. If you want to contact me privately, shoot me a PM on OnTheStep

Courage & Honour