Tony and I met for a great game of Bolt Action last week. On the way in to the LFGS I found €10 on the street. It was going to be that kind of game.
We decided to play the BA.net mission Nuts! and bring 1250 point lists (more on this later).
Reg. Junior Lt. and friend
Reg. Siberian squad (10 rifles)
Vet. scout (7)
Reg. Junior Lt.
Reg. tank riders (10)
Vet. Assault Engineers with flame-thrower (8)
Commissar and friend
Reg. medic and friend
Reg. truck with MMG
Reg. Katyusha (I wanted to bring my Katyusha and a tank so I had to take two platoons)
Free Rifle squad
14 dice, 1250 points
Reg. 1st Lt.
Free artillery observer
Reg. medium mortar
Reg. Blacker Bombard
Reg. light artillery (25pdr)
Reg. 3-ton truck
Reg. AEC Mk. III
Reg. Churchill AVRE
13 dice, 1250 points
Set-up, sizing up
The mission is straightforward and tactical. There is an objective in the center of the table and then one objective in each table quarter. My plan was to use the scouts to hold or contest the center objective and focus the remainder of my forces and my outflanking death-star assault engineers on one side of the table. I assumed Tony would be fairly aggressive and want to get those commandos into assault as soon as possible.
I was the “defender” and choose the right side of the table. I committed the truck, medic, solo lt., and assault engineers to outflank on my left (the bottom of the table above). My T34/85 with tank riders and Katyusha were in reserve. Tony put a platoon of commandos in his truck to outflank. He started with two units of commandos on the table and the fourth one in reserve. Also on the table was his sniper, Churchill, Lt. and 25pdr. His AEC and blacker were also in reserve.
I got lucky, not for the last time that night, with the roll-off to place forward-deploying teams. My scouts occupied the ruin close to the center objective. Tony placed his sniper in the building on his half of the table and my sniper got a nice window view as well.
Tony’s Blacker Bombard deserves special mention. What’s that you say? You didn’t know Warlord made the kit? They don’t. Tony’s is a scratch-build:
I got the first dice out of the bag and my sniper instantly killed his opposite number. My scouts hunkered down while my green squad, commissar, and one of my officers moved up to the large building on my left. The squad went into the bottom floor while the HQ units hid out of sight behind it. My BA-64 fired blindly at Tony’s Blacker and killed a crew member. Tony’s infantry occupied the building on his left, but his shooting was ineffectual.
Tony had a few units left and was contesting the objective on his left, and holding the objective on my left with his outflankers. My T34 lined up his AEC and squeezed off a a shot. Tony need the AEC to do some damage this turn so he couldn’t recce away. Of course I hit and the AEC exploded.