Warheads

Official and Glorious Blog of the Inglorious and Officious Warheads Gaming Club

Month: December 2010

Project: Fist

The Imperial Fists, the sons of Dorn, hold a very special place in my heart as they were the army that got me into this hobby, so very long ago.

While I don’t have an army of them myself (I prefer the Ultramarines) I know many people who do. I had got together with one of them for a gaming session one evening and after we started discussing what the ‘Legion’ Codexes would be like if we ever got them e.g. Emperor’s Children, Death Guard or Alpha Legion. We then got onto the non-traitor legions and how they are represented in the current ‘Vanilla’ codex. We felt that the Imperial fists (Though they have a character in the book) could use their own Codex. This was by no means biased… at all… So by this stage it was four in the morning and we were playing round with ideas for the ‘dex. Some of them included:

The ‘Thuderback’- A razorback with a thunderfire cannon on top.
10-man minimum Tactical Squads and Sarge with Power Sword as standard*
Tactical Squads take a second special weapon or heavy weapon.
A Land Raider Variant very similar to the Achillies (we’ll probably just use that instead)
The option to take Terminators as troops (Lysander- specific special rule)
Get rules for Vladimir Puh- The Chapter Master

Those are all I can currently remember as we may have been under the influence.

So this holiday season, if you’ve had any ideas about Imperial Fists as an army, throw them down here, we’re taking them all!

The R0ot of All Evil Vol. 6 (Assault on Arkham)

* Middle of nowhere is a term I don’t coin too often but damn this place is the sticks of the sticks *


Sigh the north, again?! I don’t like getting kneecapped at the best of times but to be forced into the back end of the North and have to risk my taig self in amongst these occupiers is a down right travesty!

Enough with the travel arrangements and time complaining I say and onto the true pain of this tournament, not enough players! 14 players does not a tournament make. Make this a two day for the love of god as that would have justified the time taken to play in the tournament it all passed way to quickly for my liking.

Snacks lads come on easy to sort, a couple of buns or something similar and you have content happy gamers all day and put the stuff where it can be seen not just by the regulars to the venue that know every corner of the place.

Hahaha you say this review is weak sauce, well **** you buddy you’re not my pal!

* Not much complaints above and here’s some awe inspiring Halo footage because I am currently addicted to the game*

Without further griping thank you all for this tournament it was a very fun day with very few things I noticed that would need to be improved. As always I hold everyone up to the pedestal that is Dominion Day cakes and buns that they provide and I will continue to do this so that’s pretty much the main loss of points (2) from the overall with the other point down to size of the event. A one day that is 20 people is not as appealing to people as I would like and due to a few pull outs this results in an even lower total points score able which is something I don’t like to see.

Anyway this was still immensely fun which was the purpose of my attendance at this event (besides the blog) and myself and John Stowe furthered the crusades goals by brining out some not so usual builds of Black Templar armies. (more on this can be viewed at : http://w-ired.org/forum/viewtopic.php?f=9&t=1075 )

The tables/terrain were perfect and if I could go back and deduct a point from Dominion day for the tables I would because these tables you had were by far the best I’ve seen in my gaming experience. Your venue is also top notch even though it is a shop the comfort and feel of the place is something I don’t think you can replicate at other larger events so this was a major plus against the low attendance.

Perfectly organized games quick to get the scores done and the soft scoring prizes at the end for painting and sportsmanship was well placed in the last game as it didn’t interfere with the overall day of gaming. Tea and coffee was provided however it wasn’t pointed out so lost a point for that (I’m nit picking here). The prizes were just phenomenal and would welcome the same at other tournaments.

The opponents for the day, although I did play 2 club members, were all great and thank you to Alec, Gary and Barra (:hate:) for the great games. Finally the value of the event was great for £15 I can highly recommend this for anyone thinking of Assault on Arkham II (may not be the actual name).

On to the scoring!

Opponents 5/5
Venue 5/5
Food 3/5
Rules Pack 5/5
Terrain/Tables 5/5
Organization 5/5
Prizes 5/5
Value for Money 5/5

Overall 19/20

So that’s a total score of 57/60, great job lads keeping up the northern standard a few things that could be addressed but there may be constraints due to the premises/location.

Next Up: Nothing for over a month now so taking a much needed break, I need to write a battle report for a previous game and will be trying to get a few others posted too but Warpcon is after that!

P.S. Next Crusade coming to a tournament near you!

ETC Defensive/Hammer combi list

So let’s set the scene.
You’re captain of the Irish ETC team, it’s a young team with hardly any history. This is a good thing as much a bad thing, you have little history to instill pride in the team, but you also have the opportunity to set the scene, a clean sheet of sorts.

So you’ll have a decision to make bringing an Irish team (led by two previous ETC veterans in the form of Vice Captain Paul Quigley and Captain Richard Flood) to Switzerland in 2011. What do you want the composition of your team to be?
As regards the players on the team, the Irish team is chosen from the best and most dedicated players in the country, primarily using the rankings from Rankings HQ. With this calibre of player at his disposition, most of whom play more than one army, the captain has a lot of freedom to choose what kind of team he wants to field.
What does that mean though? What kind of team? Codex Space Marines or Codex Blood Angels? No that’s not quite what it is. This has been discussed extensively by many in other blogs (check out Darragh Cullen’s blog for example). Should a captain take intentionally defensive lists? If so how many? Hammer lists? Shooty lists? Assaulty lists? Or just let the best players take the list they want to take and would normally do well with.
Last year the team had a diverse selection, Imperial Guard, Orks, Witch Hunters, Eldar, Space Marines, Blood Angels, Tyranids, Chaos Space Marines, Dark Angels, Dark Eldar. So it was more of a case of players taking what they wanted and doing well with it rather than the captain imposing any kind of selection rules. The team however did communicate regularly with each other about improving each others lists and a lot of list discussion took place before the tournament (particularly regarding a certain Chaos Space Marines list) and this was quite important.
So this year the captain has a lot to consider. I’m here to present a list I think could fit into an ETC squad. It’s cheeky and would require good target priority from its general but I think it presents a lot of unique applications on the ETC scene and would like to see what our readers think.
[HQ]
Librarian
Null Zone
Gate of Infinity
[ELITES]
Terminator Assault Squad (5)
5 Thunder Hammer/Storm Shield
Terminator Assault Squad (5)
5 Thunder Hammer/Storm Shield
Dedicated Transport
Land Raider
Extra Armour
[TROOPS]
Scout Squad (7)
7 Sniper Rifles
Camo Cloaks
Heavy Bolter
Scout Squad (7)
7 Sniper Rifles
Camo Cloaks
Scout Squad (5)
Combi Melta
Meltabombs
Scout Squad (5)
Combi Melta
Meltabombs
Scout Squad (5)
Combi Melta
Meltabombs
[FAST ATTACK]
Land Speeder Storm
Multi Melta
Land Speeder Storm
Multi Melta
Land Speeder Storm
Multi Melta
[HEAVY SUPPORT]
Thunderfire Cannon
Thunderfire Cannon
Land Raider
Extra Armour
1749 points
So now that I’ve sat down and written the list it’s quite different to what I thought it might be 🙂
But in the words of Oisin McCormack:
“It’s hard to think defensive when you’re a super aggressive arrogant fuck! Go warheads!”
Let’s go through some of the unit selection.
The Librarian, with gate, the cheekiest of gypsie moves, take a unit with him if he wants and Null Zone, for rerolling successful invulnerable saves within 24”, good for when forcing enemy bikes/jetbikes to take dangerous terrain checks due to the Thunderfire Cannons. Also good for taking out Thunderwolves in combat or with shooting. Where does he go? In a raider with a hammer unit. Extends his bubble slightly for Null Zone and the psychic hood and gives him a comfortable warm home for the game if you want him to stay safe.
The hammer units, nothing ground breaking here, two 5 man thunder hammer/storm shield terminator units in Land Raiders. Nice counter attack for facing certain lists (Ork nobs, nids with list of MCs, Wolves). Couple of God Hammer pattern Land Raiders goes down easy with any player but like I say. Nothing ground breaking here.
Next up, the troops. The two sniper scout squads hug some ruins which have been bolstered and stay put, capturing a couple of objectives.
The three 5 man squads are obvious enough suicide units, scout moving up into the opponents face and crippling some lists (double hammers) right off the bat, heavy mech lists will not like these units obviously enough. And if you don’t get first turn simply outflank and salt to taste.
The Storms have multi meltas, just to make sure the enemy can’t ignore them and they have a good chance of getting the job done.
My opinions are well known on the Thunderfires and how awesome they are so I won’t go into that here but I think they mess up some opponents quite extensively.
I don’t envisage this list making it to ETC, I do however think it achieves what I want it to and that is to make you think about the possibilities that the ETC opens up when allowing you to think outside the box when list building.
You’d rarely see Thunderfire Cannons around but guess what I came up against last year at ETC? Bingo. ETC allows less typically competitive units to see the light of day on the chance that you can mess your opponent country up with your funky unit selection.

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