Official and Glorious Blog of the Inglorious and Officious Warheads Gaming Club

Month: September 2010

More War Altar, more of the time!

A quick post just to let everyone know that it’s now even easier to stay up to date with the what and the when on War Altar, as you can follow us on Twitter as well as on Facebook.

These updates also coincide with a revamped On The Step landing page, now with not only the latest updates from us, but directly from Games Workshop, Privateer Press and the Black Library themselves!

”The Dave Angels”

So ,

After playing around with Team Jacob for a bit I have to say I’m kinda sick of them. Caolan made a pretty decent wolf list for me and even that didn’t impress me much though I greatly appreciate the effort.

I think if you are not having fun playing a particular army, it isn’t the right one for you, no matter how competitive/non-competitive it may be. That’s not to say Team Jacob has no benefits (for one thing they don’t sparkle in the sunlight..how lame lol..), its just they are not working for me on many levels. Both aesthetically and in playstyle.

Team Edward
My team Edward ”Dave-Angels” are painted pretty damn well if I may be so arrogant as to say so. I really dig the Reds /yellows of the BA. Pleasure to paint. I enjoy the more “in your face” style of the Blood Angels as well . I have already epic failed at Conclave with my fluff-bunny army though so I needed a way to improve them.

What I have made here is a very strange competitive build (inspired by the Wrecking Crews BBF’s list) of units I have handpicked to work for me. Wierd Blood Angels builds are this blogs forte, apparently, see Joe’s BA for proof. Its in your face from the get go and is comprised of some seriously tight units.

While I always welcome C and C, I will not be changing this army to any great extreme. If you have suggestions concerning wargear, or perhaps tactics, feel free to ask/suggest. I realise this isn’t a normal Internet list. That’s the point. It’s tailored more to what ”I” want out of an army. It isn’t going to appeal to everybody. It, like Joe’s, is a totally personal list.

It needs a good Internet/Banner Name name though. For now its just ”The Dave-Angels” but I welcome suggestions from our readers.

Ill be posting WIP pics of my stuff over the next few weeks. I have the Vanguard, Stormraven and Dread yet to paint.

The Dave Angels :

The Sanguinor : 275
Commander Dante : 225
Sanguinary Guard/2x infernus pistol : 220
Sanguinary Guard/2x infernus pistol : 220
Sanguinary Priest/jump pack, infernus pistol , Power Sword : 105
Furioso dreadnaught/pair of Blood Talons, heavy flamer & extra armor : 150
Stormraven/twin linked lascannon, twin linked multi-melta & extra armor : 215
Vanguard Veteran (jump packs) : 335
Sergeant/thunderhammer & stormshield
1st Vet/lightning claw & stormshield
2nd Vet/lightning claw & stormshield
3rd Vet/lightning claw & stormshield
4th Vet/ Chainsword & bolt pistol
5th Vet/chainsword & bolt pistol

Total : 1745

(Legal note : If any Twilight Fans were offended by this post feel free to send all complaints to our Helpdesk. joseph.warmaster@gmail.com )

Farseer Dave.

Liber Photographica

A series exploiting…I mean….showing off some pictures from the Irish gaming scene…

Brian McKenzie’s awesome dancing killa kans….

The Dave-Wolfs Mark 2

Okay the title sums it up really.

Before I get into the gubbins, I want to deal with this comment by Luke in my previous post.

”Honest advice would be to keep the core of your army the same and tweak it not to rebuild from the ground up. That way you will learn how to use it in the various situations that arise. ‘

Normally, I would agree with you here mate. However I’m afraid my house’s foundation is rotten to the core. Taking it out will collapse the house. 😀

Against Dan’s Orks, I was just outplayed by a superior player. I went for the kill early on and my dice failed to execute (or they just did so for Dan, who passed quite a ridiculous amount of cybork saves). My Thunderpups got owned and Dan correctly pointed out afterwards, when they die, my list fails hard.

The Guard showcased another huge problem, a lack of potent firepower. I made no real game changing mistakes and even stole the initiative. My rolling wasn’t terrible but I still got the stuffing knocked out of my list. Mostly due to my inability to cripple the guard’s laser output.

I have played the list vs my mate Robert’s Mech BA many dozens of times and it can handle them. It certainly doesn’t steamroll them. There is no easy wins (in fact most are hard fought and damn close draws).

Problem areas with the Mark 1:

1: Thunderwolfs are not as good as they appear/I hoped. WS 4 is largely responsible for this.

2: Large Grey Hunter units are not fantastic. Joe had raised questions about them before but I didn’t really understand his point. The few games showed me what Joe was talking about. They are not point-efficient.

3: My firepower is not as good as it should be. It simply didn’t cut it.

4: I lack a tarpit unit. I liked Bjorn for this role but at 270 points he was simply way way over-costed.

I think it is important to be somewhat decentralised. The army shouldn’t resolve around one unit or one plan. It is better to have multiple options or at least a plan A and B.

It is important to have a deathstar for the Irish scene tbh, just to have that counter card to play once your opponent uses his deathstar. Thunderwolfs are not impressing me, however, so I decided to use a less obvious alternative.

Here it is:

Logan : 275

Dread w/Assault Cannon :105

5 GH’s w/Melta in HB Razorback : 120

5 GH’s w/Melta in HB Razorback : 120

5 GH’s w/Melta in HB Razorback : 120

5 GH’s w/Flamer in HB Razorback :115

(10 wolf Guard)
6 WG w/TA- 1x 2WC’s, 2xWC/SS, 1xCM/CF, 1xCM, 1xNormal :338
4 WG w/PA-3xCombi-Melta, 1xCombi-Flamer : 92

6 LF’s w/5 ML’s : 140

6 LF’s w/5 ML’s : 140

6 LF’s w/5 ML’s w/ HB Razorback : 180

total : 1745

Okay. Obviously, the Wolf Guard in power armour go join those Grey Hunter units.

The list seems to tick alot of boxes.
Lots of shooting (19 ML’s)
Decent scoring (5)
Potent deathstar.
Decent tarpit.

What it lacks.
Backfield threats (land speeders / wolf scouts)
Psychic defence.

I regret the former and am pretty indifferent to the latter.

The only changes I’m pondering are replacing the flamer grey hunter unit (transferring its Razorback to a Long Fang unit) with two Lone Wolfs w/power weapons to hop in a Razor and go hunt small units.

I guess it would also be possible to replace them with a unit of wolf scouts.

I’m open to any comments/opinions/criticism/praise(especially this one ^^).

Farseer Dave.


So I got my first taste of WAC 40K this week and, man, my head still hurts from the beat downs I received. First from Orks then from Guard.

I learned two important lessons from these beatings.

1: I have a long way to go in improving my play to reach the levels set by Guys like Floody and Dan.

2: My Gaelcon List has several fatal flaws, it’s back to the drawing board there for sure.

On a side note, I really got to hand it to the WAC crew they certainly know how to make a new guy feel welcome. It was quite awesome that I felt like I fitted in, in no time at all.

So to Floody, Dan, Merv, Caolan, Dave and all the lads, thanks very much!

Anyway, my next post will deal with the breakdown of the Dave-Wolfs, Mark 2 and how I plan to rebuild my army from the ground up.

Other Dave.

Welshman, Signing In

Good morning folks, Welshman here. I’m going to be a regular contributor to our glorious site. My pieces will focus mainly on:

  • The weird and the wonderful parts of our hobby.
  • Painting, converting and other hobby articles
  • Approaching tournaments from either a T.O. or players perspective in my ‘Road To X’ articles.

But before I kick off I’ll introduce myself a bit more:

Name: Tristram Hills
Rank: Battle Standard Bearer
Club: The Warheads
40k: Ultramarines, Death Specters, Imperial Guard, Tyranids and Tau.
WFB: High Elves and Empire
LoTR: Gondor and Elves
I also play Battlefleet Gothic and am starting Necromunda.

My forum handle is Welshman and I’m usually hanging around OnTheStep the home of the Warheads so if you want to contact me directly shoot me a PM there.

I worked for Games Workshop Dublin and Blanch for almost three years, leaving at the beginning of this year.

I’m currently based in Dublin, studying medicine.

Well that’s all for now folks, I look forward to hearing from you in the future and I hope my articles will inspire and further all aspects of your hobby.

Eradicators Revised List

So I’ve been busy playtesting my old Eradicators (remember the one with the bikes?). It’s been doing moderately well but there’s still some synergy missing. One of my favourite elements of the list, the bikes, are not pulling their weight enough unfortunately, especially not when you realise that they’re using up well over 400 points when you take into account the two Independent Characters attached to them.

So after some playtesting and friendly advice with the Warheads I’ve come up with the list below, (with a lot of help from Crafter and R0ot!) by adding in a hammer unit (something I’ve never used in any other list, a librarian in terminator armour and a Land Raider Crusader.

This should help undo a lot of the problems I’m finding on the tabletop, against things like multiple monstrous creatures (Tyranids, Chaos Daemons etc.) and other hammer units (Thunderwolf Cavalry, Ork Nobs etc) which I find hard to deal with using the older list.

The list still retains the drop pod unit, the three vindicators and four land speeders with some added searchlights and a few other small changes. The list dishes out a lot of pain, has 4 scoring units and has thirteen kill points. Have a look and let me know what you think:

Terminator Armour
Storm Shield
Shield of Sanguinius
Unleash Rage

Terminator Assault Squad
4 Thunder Hammer/Storm Shields

Assault Squad
Dedicated Transport:
Land Raider Crusader
Multi Melta
Extra Armour

Assault Squad
Dedicated Transport:

Assault Squad
+5 Extra Space Marines
2 Meltaguns
Power Fist
Dedicated Transport:
Drop Pod

Land Speeder Squadron
2 Land Speeders
1 Multi Melta each

Land Speeder Squadron
2 Land Speeders
1 Multi Melta each

Dozer Blade

Dozer Blade

Dozer Blade

So there you have it folks, my newest list using my first hammer unit. Comments welcome as always!

Liber Photographica

Conquering Gaelcon.

So I have been prepping for Gaelcon for the last few weeks, getting my Space Wolf List ready.
Over the course of my playtest, I have discovered a few things that I thought I’d share.

Firstly, Fenrisian Wolfs are bad. They really can’t kill very much. They don’t actually absorb that much fire because all your opponent’s small arms will shred them in seconds. Their biggest flaw is they get pummeled in close combat and you’re forced to take a ton of fearless wounds on your Lords. Overall, they are more of hindrance than help.

Secondly, I see lots of guys taking frost blades over wolf claws. I’m not sure why you are doing this. The wolf claws are better in nearly every situation AND they are cheaper. Those re-rolls are golden when you fail at rolling (which does happen).

Taking power weapons on Wolf Guard is a mega bad idea. Really, Joe told me it was but I’m an arrogant sod so I didn’t listen. Just don’t do it. Thanks.

Wolf standards are better than MOTW. In my opinion, if you have the points, take both. If it’s either/or, I would certainly advise the banner. It turns a close fight (even vs MEQ) into a win.

On to my amended list:

Player Name : David O Leary Army : Space Wolfs

Wolf Lord : 275
Saga of the Bear ,T-wolf, Thammer, SS, WTN, WTT, Runic Armor

Wolf Lord : 235
Saga of Majesty ,T-wolf, Wolf Claw, SS, WTT, Runic Armor

Rune Priest : 100
Murderous Hurricane , Jotww

8 Grey Hunters : 170
w/ Melta, Wolf Standard, Rhino

8 Grey Hunters : 170
w/ Melta, Wolf Standard, Rhino

6 Grey Hunters : 140
w/ Melta, Wolf Standard, Rhino

3 Wolf Guard : 129
w/ 3x Combi Melta, 3x Power Fist

3 Thunderwolf Cav : 210
1 TH , 1 SS, 1 normal

5 Long Fangs : 115

5 Long Fangs : 115

4 Longfangs : 90
w/ 3 Missile Launchers

Total : 1749

Will hopefully get some games in with the WAC guys and girls in the build -up to Gaelcon..

Farseer Dave.

Killing Killpoints

So to killpoint or not to killpoint that is the question..
Killpoints is a big dividing topic among competitive 40k players. Some people like it, some don’t (aka me) so in this article I’m going to point out some alternatives to the rulebook killpoint system.

The first we shall look at is the method being used at Gaelcon. If you haven’t signed up, go do so its going to be great fun and you get to beat Joe and his crappy BA army. You must score two more killpoints than your opponent to win. Personally, I don’t think is the best system. It strikes me as a not very well thought out idea. It’s kinda just thrown out there ”because we can” . I like that the TOs have noticed that a lot of people don’t like killpoints but there are better solutions to this problem, in my humble opinion .
There is the Nova Open system, which dumps killpoints completely and uses victory points instead. The killpoint win condition was replaced with ” score 250+ more victory points than your opponent”. It’s a simple approach and very successful one, at that. It’s not rocket science but it is fun and is way better than rulebook killpoints.
There is also Stelek’s Radical ”Pick 5” system. This keeps killpoints but changes how they work. Instead of each unit being worth 1 kill point, before deployment, each player takes their opponents list and ”picks” 5 units. Only these five are worth killpoints. If units ”split” like combat squadding marines then the opposing player picks what ”part” is worth the kill point.

There is a few things like lone wolfs that would need a small FAQ for this system though. I personally think Stelek’s idea is awesome but it also hasn’t been tested by a major tournament yet. I’m not sure if anybody involved in Gaelcon reads what I write but if you do, drop in and maybe explain why you went with your system.

To the general readers, do you like killpoints?  If not, what would you replace them with?
Farseer Dave.

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