Warheads

Official and Glorious Blog of the Inglorious and Officious Warheads Gaming Club

Review: Zvezda M3 Lee

The M3 Lee is a fine tank.  Well, the Russian soldiers that used it may have had a different opinion of it: “Riveted freak,” “three-storey overgrown,” “grave for six.”  But our concern here is Zvezda’s 1/100 scale M3 Lee used in Flames of War.

An M3 Lee crewman see a bright future ahead

An M3 Lee crewman sees a bright future ahead

History

The United States developed the M3 in 1940.  At the time U.S. Army doctrine used tanks primarily as infantry support weapons.  However, after the fall of France it become clear that the anti-armour capabilities of the M3 would need to be improved.  Designers adopted a 75mm gun but they didn’t have a turret that would take a gun that large.  Thus was born the hull-mounted mediocrity you see here.  The M4 Sherman, incidentally, is basically a Lee chassis with a turret to take a 75mm.

The sponson mount of the 75mm prevented the tank from firing in a hull-down position and even small calibre anti-tank rounds could penetrate the Lee’s expansive flat surfaces.  To make matters worse, the gasoline-powered aircraft engine easily caught fire.  Nevertheless, during the crucial year of 1942 the M3 played an important role.  It was an important counter to panzers in Africa and the Lee contributed to the British victory at Gazala.  The following year over a hundred Lees fought at the Battle of Kursk.  However, by then superior tanks were widely available.

kursklees

In Flames of War

The stat line of the M3 Lee in a U.S. force is as follows:

statline

The stabilisers and the two guns produce a fierce amount of fire power.  The armor is unremarkable, but in MW facing a far amount of AT9 the Lee will have a fighting chance.

The M3 can be used in British, U.S. and Soviet forces.  It is primarily a Mid-War tank, but it can have some utility in a Late-War Soviet list.  Let’s see how the Lee looks in a few different lists.  The first list is one Bill Willcox sent us:

ustank

This list is not for the reckless.  You’ll need to use terrain and all that smoke to your advantage.    Harmon is a great character, and the M10s will make any Panther player cautious.  The list is vulnerable to AT gun spam, and I’d hate to run into any British or Italian infantry lists that have multiple gun and artillery platoons.  Nevertheless, this is a fast, fun list.

The British, of course, used the Lee in Africa.  They swapped out the turret for a different one and called it the Grant.  The Zvezda kit does not have the Grant turret so if you use your Lees in the following list you may incur sour looks from rivet counters.  Some sources indicate that British troops saw the Grant as an improvement over their Crusader tanks.  However, this says more about what a dreadful tank the Crusader was rather than the merits of the Grant.  In any case, you can run a decent Lee list with the British:

uKleelist

The Grant uses the short 75mm (AT9) and loses the cupola MG.  It retains smoke and instead of stabilisers it has the semi-indirect fire rule.

The problem with both of the above lists is that the Lees are trained and front armor 5.  They say the best armor is being hard to hit and those small trained Lee platoons could melt away quickly under enemy fire.

Now for two soviet lists.  The first one, well, it will do fine against infantry but you may struggle against tanks:

sovietleelist1

Unfortunately the M3 Lee in this list is armed with the short 75mm so it is AT9.  Yes, this means the best AT in the list is either AT9 or the I-153’s rockets.  Nevertheless, you have an impregnable unit of KV tanks to move resolutely forward and two agile units of tanks to run the flanks.

Perhaps a more well-rounded list using the Lee is the regular Tankovy:

sovietleelist2

The list will do well against opposing tank lists and Mariya’s two 2+ swings in assault are potentially decisive.  The SU85 unit is static and fragile, so you might consider swapping it out for either a unit of light tanks or some artillery (heavy mortars or katyushas) .

What about Late War?  Well this is an interesting list:

Lwleeds

Thirty-five points for a trained Lee is perfectly reasonable in Late War.  The two units of cat-killers provide ample anti-tank assets and either the Lees or the T34s can handle anything if they get side armor shots.

Verdict

Our five-star rating system is an aggregate based on price, utility of the model in various lists and periods, and hobbying-model kit characteristics.  We award the Lee four stars.

starsstarsstarsstars

Although the Lee is certainly not at the top of every player’s list, it is a great model to add to your collection if you are looking to play some interesting historical lists (e.g., a Kursk list).  It will be a rare sight on the table, but we like the Lee.  It is one of Zvezda’s better 1/100 kits in terms of details and the price is right—the U.S. tank list above is easily put together using a combination of Zvezda, PSC, and Battlefront kits.

The European Team Championship in Athens this year is Mid-War and the Lee is being fielded by many tankovy players.   Roll on M3 Lee!

ragingLee

 

Public domain image credits:

https://www.loc.gov/resource/fsac.1a35202/

https://commons.wikimedia.org/wiki/File:Grant_M3A3_u_Kurska_%C4%8Dervenec_1943.jpg

https://en.wikipedia.org/wiki/M3_Lee#/media/File:M3grantmini.jpg

 

 

Warheads Episode 23

We take a brief interlude in the latest research on the Eastern Front before moving on to Irish tournament reports, Mid-War ramblings, Team Yankee, Trafalgar and other games. Brian informs us of the horrors of a American childhood during the Cold War and we congratulate Baz on his continued survival. On that note, Floody remains deceased. Enjoy!

Check out this episode!

Warheads Episode 22

We resume our 2016 broadcasting utilizing new technology.  We have higher expectations for this new equipment than Hitler had for the Panther at Kursk.  Significantly, it appears that the transition to Brian’s technological management, and access the Glenroyal’s Wifi, has resulted in same day podcast publishing.

In this broadcast we muse about the recent MW update, discuss an imminent Late War tournament, and conclude with a morale parable concerning hubris.  Along the way we are outed as RPG players.

Check out this episode!

Warheads Episode 21

Welcome to an On The Road episode. We take a day trip to the Flames of War tournament at Nordicon in Queen’s University Belfast. Reputations are made and shattered over the course of a day of gaming. Thanks for listening.

Check out this episode!

Warheads Episode 20

The hosts break their long silence to bring you Episode 20. Excuses rain from their lips like water over a fall, there is a heroic effort to deliver a tournament report under trying conditions, we run through our hopes for Nordicon and potential Mid-War lists and conclude with a discussion of Battlefront’s new Cold War offering, Not Red Storm Rising. We also praise a less-popular WW2 tank and a very special plane.

Check out this episode!

Warheads Episode 19

Welcome listener,

This is our ETC after-action episode detailing our trumphant progression to not-first place. We discuss our games, strengths and weaknesses of the ETC, Brian damns entire nations on flimsy pretexts as the rest of us embrace an era of peace, love and international cooperation. And congrats, again, to the Yankee imperialists on their 2015 win!

Check out this episode!

ETC 2015: Flames of War

Ah, Prague, a beautiful city rich with history and culture, one time capital of the Holy Roman Empire. This isn’t where we were. Our event was a little further out.

The actual location of the ETC was a metal shed, full of sweat, heat and… sweat. In Ireland, this is the kind of place you go to auction livestock.

Having experienced a degree of shock from the heat, I was concerned for the well-being of my delicate team. Imagine my relief in finding that their specialised dietary requirements could be met locally.

Preparation was paramount this year, months of planning, list analysis and pairing under tournament conditions (read: drunk and sleep deprived).

On the way, we noted that Team USA had gotten there before us and were doing a little freelance work for the local CIA front.

After a night of drinking and sweet, sweet dance moves, we square off against Brian’s favourite nation, Team Belarus. I take their Finnish infantry list in Dust-up. The decision to harass his force before falling back to eliminate his reserves was a little too greedy. His reserves arrive quickly, fight well and I make heavy going of finishing them off. After a close fight, we prevail. With his reserves gone, an additional platoon kill was required. With all key platoons close to testing and the enemy deployed in good positions, it took almost an hour to unpick the defence and force company morale checks.

Ireland Score Score Belarus Result
Padraic 6 1 Artem Win
Brendan 1 6 Michail Loss
Ulick 3 2 Denis Draw
Brian 4 3 Andrew Win
Floody 3 3 Bartosz Draw
Baz 3 3 Valery Draw

Looking around, we took two wins from the round, lost a game outright and the rest were mutual losses. Having expected an easier run-out, I feared the worst as we pop into the table in 18th place. The only consolation was getting paired with England in the next round.

Between rounds, we met with Adam from the Breakthrough Assault podcast who had said unkind things about our lists previously. We forgave him his abusive comments as his crippling height disadvantage meant that there was little honour in picking a fight about such things.

Facing off against Team England, I reminded my team of their many crimes against our people (especially on the part of Steve Charlton) and strongly implied that a loss would see the Union Jack fluttering over Dublin by morning. I then squared off against their German infantry list. Pete dug in across the board. I chose a flank and rolled forward, hoping to weather the ambush. The planned smoke bombardment failed to form and the ambush was brutal. The surviving tanks fought it out for a few turns, killing a few guns, suffering heavy losses. The game ended with a futile last attack killing off the company commander.

Ireland Score Score England Result
Padraic 1 6 Pete Loss
Brendan 6 1 John Win
Ulick 4 3 Graham Win
Brian 1 6 Steve Loss
Floody 4 3 Jez Win
Baz 6 1 Kevin Win

Luckily, the team performed well, beating the English 4-2 overall. Freedom is secured for another year and we climb to 12th place. That paired us against a team who might harbour a historical grudge against us, Greece.

In honour of the occasion, special actions were called for. We located his monument and fired off quick prayers to the patron saint of rules lawyering, St. Beardius.

Best possible start to the day.

The next morning saw me defend against French tanks. Arkon, the Greek player, played a very cagey game. A careful push along a tree line tried to force my ambush but I held it for the right moment. Losses were even when I pounced but the ambush did no damage. Thankfully, the counter-attack stumbled in turn and the fight degraded back into a knife fight again. At a key moment his three bailed Laffleys fled, taking the company commander with them and the lack of covering fire saw the attack unravel. Although dangerous to the end, the surviving platoons were hunted down and the company broken.

Ireland Score Score Greece Result
Padraic 4 3 Arkon Win
Brendan 6 1 Panos Win
Ulick 4 3 Harry Win
Brian 1 6 Frank Loss
Floody 6 1 Unknown Win
Baz 3 4 Unknown Loss

Another 4-2 win settled our nerves and we began to feel comfortable. We were happy to find the Greeks to be both friendly and fair and hoped to find the Swiss as pleasant. Overall, the win gets us 9th position.

My glum and hardened veterans feast on the hearts of their enemies. Well, the hearts and assorted innards of something, anyway.

We resist the urge to accuse the South African team of murdering Cecil the Lion. We do not resist the urge to spread rumours amongst the other teams that the South African team murdered Cecil the Lion.

As another nation that ducked WW2, we have a deep affinity with the Swiss. Deploying my pidgin English during the pairings, I quickly realise Arnaud’s grasp of the language is better than mine. Playing German Mech, he is “delighted” to “win” the roll to attack and gamely advances to make a fight of it. His mobile elements make it through but his guns are bogged down. He viciously targets the mortars, to my confusion, as I filter tanks from reserve to cover the objective. The plan was revealed as eight Paks arrived wheel to wheel as my forces began to filter in. Without mortars, they will be difficult to remove. But his volleys do not have the desired effect and, with frankly ludicrous rolling, the shootout goes entirely my way.

Ireland Score Score Switzerland Result
Padraic 4 3 Arnaud Win
Brendan 2 5 Christophe Loss
Ulick 6 1 Etienne Win
Brian 5 2 Markus Win
Floody 6 1 Maurus Win
Baz 3 4 Stefan Loss

The battle of the neutral powers goes our way this year. Another 4-2 win pushed us slightly further up into 6th place. Our reward was a game against Slovenia who had beaten us 6-0 in 2012, right as we were starting to getting cocky. I fear that history might repeat itself.

Riding high on the glory that evening, I refuse to allow my team to eat in such a common establishment and insist we move on to somewhere that would be, at the very least, above-average.

Next morning, fresh-faced and happy after an entire two hours of sleep, we sit down to pair against the Slovenians. Frankly, we were delighted to be playing a team with a reputation for good-spirited play.

Truly, they are a happy and friendly people, free of burning, lingering hate. 🙂

Fighting a tank list in a mobile reserves mission, I fear the worst. Primoz enacts a set-piece offensive, rolling on my home objective. The stalling forces fought well with reluctant trained troops driving off two separate assaults. Their heroics are in vain as the reserves arrive too late to retrieve the situation and the enemy plan locks me out for a turn six defeat.

Ireland Score Score Slovenia Result
Padraic 1 6 Primoz Loss
Brendan 3 4 Jan Loss
Ulick 4 3 Anze Win
Brian 3 4 Rok Loss
Floody 4 3 Milan Win
Baz 5 2 Tevz Win

Overall, we manage a 3-3 result which drops us to 8th place but keeps us within striking distance of the top five. Our last game is against the International Brigade, Team UN #1.

My last game was against a fellow Irishman, Darragh and his Czech tanks. Having suffered their fire in the last game I move quickly to engage them and push the fight into open ground. The Somuas and Laffleys were caught out of position but arrived in time to continue the fight once the Hotchkisses had lost three of four platoons. He is unlucky not to company morale me before I do the same to him to claim a final victory.

Ireland Score Score UN #1 Result
Padraic 4 3 Darragh Win
Brendan 2 5 Matteo Loss
Ulick 3 2 Karol Draw
Brian 6 1 Ilya Win
Floody 2 5 Unknown Loss
Baz 5 2 Nic Win

The team as a whole went 3-2 and with wins scarcer in the final Fair Fight mission, it was enough to jump us into 4th place. USA, Poland and Australia scamper off with the trophies as we watch resentfully.

Having come within touching distance of the podium, we were proud but also a little disappointed. That disappointment was brutally compounded the next day when Brian drops the celebratory ice-cream Floody bought him. His sobs ring through the Old Castle for hours.

No matter, we gather our belongings, take a bearing off the Eiffel Tower (who knew it was visible from Prague) and start marching home.

P.S. I’m missing some names from our match-ups, if you know them, let us know.

Live from the ETC in Prague

We are coming at you with a podcast from an abattoir in Prague on the eve of the ETC.

Check out this episode!

Epic Battle Report: The Fall of Amphipon Station

The Fall of Amphipon Station

“We owe the workers nothing, we have granted them much honour in allowing them to serve us.” -Tech-Adept Thurmann to unknown PDF commander

The world of Ketrin is the scene of a bitter conflict between the forces of the Mechanicus and the remnants of a long forgotten Waaagh. Long thought to be contained, after centuries of minor clashes and skirmishing, Ork attacks have flared to dangerous levels. Across the planet, warbands are forming and their predations threaten the holy work of uncovering the planet’s history and unearthing ancient knowledge. The civilian population and PDF have been left to their own devices as the Mechanicus focus on the defence of their own outposts.

Ork Forces

At the heart of each warband, there can be found a warboss. Outside the recently conquered city of Amphipon, Warboss Grug stands atop his Gargant, revelling in the adulation of his newest followers. Ten mobs of Grots, four mobs of Nobs and fourteen mobs of Ork Boyz scamper alongside the warmachine.

His Mekboys have stripped the city bare of anything useful fulfilling their dimly-remembered duties and the fruit of their labours sees a mob of seven Stompas clanking into battle.

But the true strength of Grug’s warhorde lies in his veteran Blitz Brigades, three formations of Gunwagonz led by a pair of Oddboyz each. The orkish psykers add a deadly punch to the massed firepower of ramshackle tanks. These are the forces that have swept down through the barrier lines into the open plains. Three tribes can be seen, the red of the Speed Freaks, the yellow of the Bad Moons and the blue of the Deathskulls.


        Mechanicus Forces

Facing this incursion is a lumbering defence force. The heart of the Mechanicus army is an ancient and deadly Ordinatus Majoris (Armageddon class), toting a spaceship killing Nova cannon. This godmachine, Blessing of the Omni-messiah is a revered icon of the faith and deploys alongside its dedicated escorts. Its Colossus assault robots keep the enemy at bay while a squadron of Avengers guard it from aerial threats.

All Mechanicus facilities maintain garrison forces. Amphipon Station is no different, having avoided the fighting in the city, an intact Sagitarii demi-century has been bolstered by the activation of a long-buried Minoris and Hydra.

Following a series of one-sided encounters in close, rugged terrain, the tech-priests have revealed their answer to Ork close combat ferocity. Praetorian combat servitors in a specialised Minoris transport have been assigned to the defensive effort to blunt any Ork assault.

Over the past weeks, losses have been high and mechanised formations grow rarer as the engine-seers focus on deploying and repairing more powerful and prestigious weapons in preparation for a grand counter-offensive One of the few combat-ready Skitarii demi-centuries has been assigned a troop of Chimedons and attached to the force.

A dedicated hunting group also join the battle. Three Macharius super-heavy tanks (named after the famed Imperial commander) are guided forward by a maniple of Crusader scout robots.
The opening stages of the battle sees the Orks concentrated and all indications are that they intend an advance north out of the city towards the Mechanicus facilities to the northeast. The Mechanicus force is spread out over a wider front, attempting to protect their assets outside the city.

The Ork infantry deploy on the right around the captured landing port and facing off against the Sagitarii dug in around the archaeological station and ancient ruins. The Stompas lumber into position, delighting the infantry rushing past their feet. In the distance, the Ordinatus Majoris looms over the ruins, skirting the edge of the forest.

In the centre, the Deathskull brigade idles under the shadow of the Gargant as Praetorians, Crusader scouts and the Macharius tanks filter through the forests. On the left, the Badmoon and Speed Freek brigades rumble through the city while the air defence post to the north harbours the Skitarii and Colossus robots.

The Stompas open the battle doubling forward, firing their cannons with more enthusiasm than accuracy, to everyone’s surprise, a unit of Sagitarii are caught on the exposed loading ramp and wiped out. But as a whole, the garrison weathers the fire easily.

Their small arms don’t threaten the Stompas but they are not defenceless. Return fire from the attached Minoris rips through one of the Stompas and detonates its magazine sending flaming wreckage back through the buildings, drowning out the Orkish roars.

The firefight does provide an opportunity for the humble footsloggers, Ork infantry use the lull after the firefight to infiltrate the station and close in on the garrison, moving through the buildings very quickly. Crackles of alarmed binary indicate that the garrison is trying to adjust their fire.

On the left, the Macharius tanks elevate their main guns and rake the Speed Freaks with deadly long range fire, destroying three Gunwagons and rocking the formation. In the face of a new foe, the Orks stop their squabbling and begin revving their engines.

Recognising the machine that claimed his predecessor’s Gargant, Grug orders the Deathskull Blitz Brigade to bring it down. Roaring along the edge of the woods, past the archaeological station, they close in on the Blessing. Massed shoota fire weakens the void shields but not a single round can penetrate the glowing protective fields.

Grug watches with alarm as a Minoris of unusual design roars from out of the forest. Hatches open, clawed, slavering machine-things pour out of the vehicle and begin skittering forward into assault range.

Facing the ingenuity of the Mechanicus, the Orks have long since learned that the new humie stuff should be shot first. The Gargant stumbles forward and lays down heavy fire against the servitors. As the dirt and smoke clears, the barrage of rockets and shells is revealed to have had no effect.

The tech-guard scurry over the flanks of the Ordinatus, readying its primary weapons. With a flash, a Nova cannon rakes through the leading line of Gunwagonz. Where it hits, tanks are reduced to little more than motes of dusts and steam. Three Gunwagonz vanish in a split-second.

As the fighting around the station dies down briefly, a second battle begins to the west on the far side of the forested area. The untouched Bad Moon Blitz Brigade rumbles out of the city towards the Macharius platoon. The speed of the advances wreaks havoc on the already poor Ork gunnery and they deal only minor damage to a single tank.

Their hasty advance sees them ambushed by Crusader scouts rolling through the trees into point blank range. The speed of the Ork vehicles, smoke from the inefficient weapons and chaotic layouts confuse their targeting system. The robots claim a single vehicle with short-range multi-melta fire and are unlucky not to claim more as the tanks shrug off melta hits.

The Speed Freaks Brigade have recovered from their earlier losses, stopped shooting into the air and directed their energy towards the enemy. They move up in support of the Bad Moons and their erratic, random fire successfully downs a single robot.

Away from the fighting, Colossus robots sneak into the city, making their way through the battle-scarred streets to retake the airfield control post from the Orks. They encounter no resistance as it becomes clear that any sizable Ork band has been drawn to the sound of fighting to the northeast.

Monitoring the nearby battle in the western forest, the Skitarii platoon see an opportunity to flank an entire Brigade. They abandon the air defence post but can’t quite get into position for a true cross fire. Their few accurate shots ricochet off the crude armour.

The Avengers make their first appearance diving into the clearing and claiming two more vehicles from the Bad Moon Brigade. The Mechanicus has total air superiority but few air assets with which to exploit their dominance.














Turn 2

Recognizing the deadliest threat, the larger Orks of the Deathskull Brigade manage to redirect their guns towards the Praetorians. The gunwagonz come crashing to a halt and vast quantities of dakka are sent into the advancing servitors. The stitching fire claims two squads but the formation remains active and dangerous.

Grug roars for more firepower and the Meks deliver. The Gargant manages to lay its big gunz on the servitors and two squads are claimed by a massive burst. Little-used overrides activate and the Praetorian formation withdraws under fire.

In the battle of the woods, the Skitarii successfully close the noose on the Bad Moons catching them in a crossfire. The results are disappointing, the heavy fire into a swirling mob of confused Orks claims only two vehicles.

Faced with threats from all sides, the Orks respond with traditional simple aggression, attacking the target directly in front of them. Through a quirk of Ork engineering a few of the guns appear more potent that expected. Rather than weather the rounds, the super-heavy tanks are utterly shattered. Two Macharius tanks are destroyed outright as the big guns punch clean through their armour and a series of damaging hits sends the surviving tank into full retreat.

On the other flank, the Ork warband makes the most of their successful infiltration. Breaking cover to charge across the few steps of open ground, their sheer numbers seem to overwhelm the light spattering of defensive fire.

Heavy axes bite into oily flesh and the fire dies away. The defending Sagitarii are wiped out, their vehicles overrun by stikk-bombers and the entire garrison is destroyed.

Hoping to draw away a larger Ork formation, the Crusader scouts abandon the fighting in the woods and make a quick march for the Ork ammo cache in the city outskirts.

The Stompas, denied the joy of treading small squishy infantry underfoot, turn away from the archaeological station and begin a march towards the Ordinatus Majoris. Their frustration effects their gunnery and their projectiles sail harmlessly past the Ordinatus or vanish against its shields.

The scout robots find that they have been overly successful. Tracked by an entire Speed Freeks Brigade, they are forced to turn at bay and are wiped out to the last, within striking distance of their intended target.

For the crew of the Blessing, the Stompas present a target worthy of their weapons and they bring it to bear. The deadly beam weapon fires a fraction too early but it still has the power to destroy two Stompas utterly.














Turn 3


Fresh from the massacre of the Crusader robots, the  Speed Freeks Brigade reappears behind the Skitarii. They now find themselves surrounded by the Orks, in turn. One Chimedon is raked, takes a hit to its generator and burst into flames.
.

The Ork Gargant, switches its attention to the beleaguered Skitarii, claims another Chimedon through sheer weight of fire.

Caught between multiple formations, the footsoldiers of the Machine-God prove resilent. They focus fire on the priority target, hoping to eliminate at least one angle of attack. Their fire is disappointing, killing another gunwagon.

The Orks respond angrily, shootas hack down those within close range and destroy another transport. Although still numerous, the Skitiarii are hopelessly outgunned at this point.

As the western battle approaches its end, the Avenger flight is ordered to support the Blessing and prevent a total rout in the east. Their attack run is impressive in its daring as they roar in above the treetops but their guns can only claim a solitary tank.

The Deathskulls ignore the aircraft and fire on the Blessing. The tech-adepts squirt amused chatters of binary as gunwagon fire patters harmlessly against their void shields, a few rounds penetrate but have no noticeable effect.

They continue to focus on the better target. The moment of quiet that precedes a Nova Cannon shot is broken by the crackling hum of plasma as it fires. Four Stompas are blasted into chunks of smoking metal and vapour as a perfectly aimed shot claims the entire Stompa formation.

Their victory is marred as the  Ork warband bursts from the station and attempts to board the Ordinatus. Teams of tech-adepts throw back the initial attackers but weight of numbers forces a panicked retreat. The leading wave of Orks is cut down as the machine churns backwards to safety. The mob stagger to a halt as their target outpaces them in its flight. The station has fallen.














Turn 4

The Bad Moons manage to gun down another squad of Skitarii but as ammunition runs low, their firepower is diminished. Even the Oddboyz can’t marshal their usual level of destructive weirdness.

But under attack from all sides, the randoms spray of gunfire begin to tell, with Chimedons being knocked out one after the other. In the face of an untenable position, the Skitarii break out towards the air defence post, making little effort to defend themselves.

In the east, the Deathskulls Blitz Brigade spread out into the woods and chase down broken formations fleeing the battle. They claim a heavy transport but to their frustration, the surviving enemy slips away.

The hunters become the hunted as a rallied Ordinatus sights them and claims an additional two vehicles. The army might be crumbling around it as the front line disintegrates but it remains active and deadly.

The skirmish marked the end of the battle proper. The eastern defensive line has utterly ruptured and there are few formations left to resist. The Blessing of the Omni-messiah has successfully disengaged but around it, the remnants of shattered units are in full flight.

In the West, the surviving Skitarii rout towards their jump-off point. The formation pushing into the city now risks isolation as larger Ork formations threaten to cut them off from the retreating army.The only consolation is that much of the force could escape as the Orks are diverted by the joys of looting a Mechanicus site. Already, flares can be seen in the distance as they indulge themselves in “experments” with captured tech.

The Mechanicus deem further defensive efforts to be impractical and withdraw their remaining assets from the region. Their forces have suffered badly in open terrain as greater Ork mobility allow them to isolate and surround their formations. However the Blessing of the Omni-messiah continues to evade destruction and has been responsible for more than half of the losses suffered by the Orks, adding six Stompa kills to its Gargant kill and adding to its impressive tally of smaller kills.

Final score: Orks: 1785           Mechanicus: 425

Warheads Episode 18

Welcome to Episode 18 of the Warheads podcast.

We report briefly on the last two Irish Flames of War tournaments and the eternal binary struggle between Good and Evil. The meat of the episode focuses on the European Team Championship including imbittered self-justification from our list-designers, vicious national stereotyping of our opponents, dire predictions about slow play and some list analysis. For those interested, all lists can be found here: http://sirehermann.wix.com/barbus-in-game

We go completely off-topic at the end, discussing the joys of Prague, the importance of goodwill towards all and defenestration.

Check out this episode!

« Older posts

© 2016 Warheads

Theme by Anders NorenUp ↑